Overview
LODs
5
Vertices
3,022
Faces
5,543
Textures
1
Materials
1

ODOL v54 · 128,987 bytes · Skeleton bones: 0 · Sections: 0

Level of Detail 5
1.000 1,620 verts 3,060 faces 1 tex
Resolution
1
Vertices
1,620
Faces
3,060
Height
3.3465

Textures

  • dz\structures\military\improvised\data\camonet_east_co.paa

Materials

  • dz\structures\military\improvised\data\camonet_east.rvmat
2.000 819 verts 1,486 faces 1 tex
Resolution
2
Vertices
819
Faces
1,486
Height
3.3465

Textures

  • dz\structures\military\improvised\data\camonet_east_co.paa

Materials

  • dz\structures\military\improvised\data\camonet_east.rvmat
3.000 394 verts 690 faces 1 tex
Resolution
3
Vertices
394
Faces
690
Height
3.3465

Textures

  • dz\structures\military\improvised\data\camonet_east_co.paa

Materials

  • dz\structures\military\improvised\data\camonet_east.rvmat
4.000 165 verts 271 faces 1 tex
Resolution
4
Vertices
165
Faces
271
Height
3.3465

Textures

  • dz\structures\military\improvised\data\camonet_east_co.paa

Materials

  • dz\structures\military\improvised\data\camonet_east.rvmat
Geometry 24 verts 36 faces 0 tex
Resolution
9999999827968
Vertices
24
Faces
36
Height
1.9461

Named selections (3)

  • component01
  • component02
  • component03
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class party_tent_camonet: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · party_tent_camonet 0

No Sections in model.cfg.

Textures 1
  • dz\structures\military\improvised\data\camonet_east_co.paa
Materials 1
  • dz\structures\military\improvised\data\camonet_east.rvmat