Overview
LODs
8
Vertices
1,121
Faces
1,534
Textures
1
Materials
2

CfgModels · eyemask_g — Sections

  • camoground

ODOL v54 · 49,696 bytes · Skeleton bones: 0 · Sections: 1

Level of Detail 8
1.000 718 verts 1,062 faces 1 tex
Resolution
1
Vertices
718
Faces
1,062
Height
0.0539

Named selections (1)

  • camoground

Textures

  • dz\characters\glasses\data\eyemask_co.paa

Materials

  • dz\characters\glasses\data\eyemask.rvmat
2.000 235 verts 284 faces 1 tex
Resolution
2
Vertices
235
Faces
284
Height
0.0540

Named selections (1)

  • camoground

Textures

  • dz\characters\glasses\data\eyemask_co.paa

Materials

  • dz\characters\glasses\data\eyemask.rvmat
3.000 130 verts 140 faces 1 tex
Resolution
3
Vertices
130
Faces
140
Height
0.0540

Named selections (1)

  • camoground

Textures

  • dz\characters\glasses\data\eyemask_co.paa

Materials

  • dz\characters\glasses\data\eyemask.rvmat
Geometry 8 verts 12 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
12
Height
0.0530

Named selections (1)

  • component01
Memory 11 verts 12 faces 0 tex
Resolution
9.999999869911E+14
Vertices
11
Faces
12
Height
0.0962
LandContact 3 verts 0 faces 0 tex
Resolution
1.9999999739822E+15
Vertices
3
Faces
0
Height
0.0006

Named selections (1)

  • component01
View Geometry 8 verts 12 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
12
Height
0.0530

Named selections (1)

  • component01
Fire Geometry 8 verts 12 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
8
Faces
12
Height
0.0530

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\plastic.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class eyemask_g: Default
	{
		Sections[] =
		{
			"camoground"
		};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · eyemask_g 1
  • camoground
Textures 1
  • dz\characters\glasses\data\eyemask_co.paa
Materials 2
  • dz\characters\glasses\data\eyemask.rvmat
  • dz\data\data\penetration\plastic.rvmat