Overview
- LODs
- 8
- Vertices
- 1,121
- Faces
- 1,534
- Textures
- 1
- Materials
- 2
CfgModels · eyemask_g — Sections
Level of Detail 8
1.000 718 verts 1,062 faces 1 tex
Named selections (1)
Textures
dz\characters\glasses\data\eyemask_co.paa
Materials
dz\characters\glasses\data\eyemask.rvmat
2.000 235 verts 284 faces 1 tex
Named selections (1)
Textures
dz\characters\glasses\data\eyemask_co.paa
Materials
dz\characters\glasses\data\eyemask.rvmat
3.000 130 verts 140 faces 1 tex
Named selections (1)
Textures
dz\characters\glasses\data\eyemask_co.paa
Materials
dz\characters\glasses\data\eyemask.rvmat
Geometry 8 verts 12 faces 0 tex
Named selections (1)
Memory 11 verts 12 faces 0 tex
Other named selections (9)
LandContact 3 verts 0 faces 0 tex
Named selections (1)
View Geometry 8 verts 12 faces 0 tex
Named selections (1)
Fire Geometry 8 verts 12 faces 0 tex
Named selections (1)
Materials
dz\data\data\penetration\plastic.rvmat
model.cfg
class CfgModels
{
class Default
{
Sections[] = {};
SectionsInherit = "";
SkeletonName = "";
};
class eyemask_g: Default
{
Sections[] =
{
"camoground"
};
};
};
CfgSkeletons 0
No SkeletonBones in model.cfg.
CfgModels · eyemask_g 1
Textures 1
dz\characters\glasses\data\eyemask_co.paa
Materials 2
dz\characters\glasses\data\eyemask.rvmatdz\data\data\penetration\plastic.rvmat