Overview
LODs
8
Vertices
1,541
Faces
1,993
Textures
1
Materials
2

ODOL v54 · 66,327 bytes · Skeleton bones: 0 · Sections: 0

Level of Detail 8
1.000 855 verts 1,159 faces 1 tex
Resolution
1
Vertices
855
Faces
1,159
Height
0.0212

Named selections (1)

  • goggles_22

Textures

  • dz\characters\glasses\data\eyepatch_co.paa

Materials

  • dz\characters\glasses\data\eyepatch.rvmat
2.000 449 verts 600 faces 1 tex
Resolution
2
Vertices
449
Faces
600
Height
0.0217

Named selections (1)

  • goggles_22

Textures

  • dz\characters\glasses\data\eyepatch_co.paa

Materials

  • dz\characters\glasses\data\eyepatch.rvmat
3.000 199 verts 204 faces 1 tex
Resolution
3
Vertices
199
Faces
204
Height
0.0209

Named selections (1)

  • goggles_22

Textures

  • dz\characters\glasses\data\eyepatch_co.paa

Materials

  • dz\characters\glasses\data\eyepatch.rvmat
Geometry 8 verts 12 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
12
Height
0.0241

Named selections (1)

  • component01
Memory 11 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
11
Faces
6
Height
0.4379
LandContact 3 verts 0 faces 0 tex
Resolution
1.9999999739822E+15
Vertices
3
Faces
0
Height
0.0006

Named selections (1)

  • component01
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.0268

Named selections (1)

  • component01
Fire Geometry 8 verts 6 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
8
Faces
6
Height
0.0268

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\cloth.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class eyepatch_g: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · eyepatch_g 0

No Sections in model.cfg.

Textures 1
  • dz\characters\glasses\data\eyepatch_co.paa
Materials 2
  • dz\characters\glasses\data\eyepatch.rvmat
  • dz\data\data\penetration\cloth.rvmat