Overview
- LODs
- 8
- Vertices
- 1,947
- Faces
- 1,068
- Textures
- 2
- Materials
- 2
CfgModels · glasses_thin_frame_g — Sections
Level of Detail 8
0.000 915 verts 508 faces 2 tex
Named selections (2)
Textures
dz\characters\glasses\data\thinframeglasses_co.paadz\characters\masks\data\gasmask_glass_ca.paa
Materials
dz\characters\glasses\data\thinframeglasses.rvmatdz\characters\masks\data\gasmask_glass.rvmat
1.000 593 verts 322 faces 2 tex
Named selections (2)
Textures
dz\characters\glasses\data\thinframeglasses_co.paadz\characters\masks\data\gasmask_glass_ca.paa
Materials
dz\characters\glasses\data\thinframeglasses.rvmatdz\characters\masks\data\gasmask_glass.rvmat
2.000 305 verts 160 faces 2 tex
Named selections (2)
Textures
dz\characters\glasses\data\thinframeglasses_co.paadz\characters\masks\data\gasmask_glass_ca.paa
Materials
dz\characters\glasses\data\thinframeglasses.rvmatdz\characters\masks\data\gasmask_glass.rvmat
3.000 106 verts 60 faces 1 tex
Named selections (2)
Textures
dz\characters\glasses\data\thinframeglasses_co.paa
Materials
dz\characters\glasses\data\thinframeglasses.rvmat
Geometry 8 verts 6 faces 0 tex
Named selections (1)
Memory 11 verts 6 faces 0 tex
Other named selections (5)
LandContact 1 verts 0 faces 0 tex
View Geometry 8 verts 6 faces 0 tex
Named selections (1)
model.cfg
class CfgModels
{
class Default
{
Sections[] = {};
SectionsInherit = "";
SkeletonName = "";
};
class glasses_thin_frame_g: Default
{
Sections[] =
{
"camoground",
"zbytek"
};
};
};
CfgSkeletons 0
No SkeletonBones in model.cfg.
CfgModels · glasses_thin_frame_g 2
Textures 2
dz\characters\glasses\data\thinframeglasses_co.paadz\characters\masks\data\gasmask_glass_ca.paa
Materials 2
dz\characters\glasses\data\thinframeglasses.rvmatdz\characters\masks\data\gasmask_glass.rvmat