Overview
tacgoggles_g
Preview courtesy of Sam's Object Finder
LODs
7
Vertices
1,219
Faces
971
Textures
2
Materials
3

CfgModels · TacGoggles_g — Sections

  • camoground

ODOL v54 · 50,210 bytes · Skeleton bones: 0 · Sections: 1

Level of Detail 7
0.000 598 verts 471 faces 2 tex
Resolution
0
Vertices
598
Faces
471
Height
0.2224

Named selections (1)

  • camoground

Textures

  • #(argb,8,8,3)color(0,0,0,0.25,ca)
  • dz\characters\glasses\data\tacgoggles_co.paa

Materials

  • dz\characters\glasses\data\tacgoggles.rvmat
  • dz\characters\glasses\data\tacgoggles_glass.rvmat
1.000 289 verts 211 faces 2 tex
Resolution
1
Vertices
289
Faces
211
Height
0.2224

Named selections (1)

  • camoground

Textures

  • #(argb,8,8,3)color(0,0,0,0.25,ca)
  • dz\characters\glasses\data\tacgoggles_co.paa

Materials

  • dz\characters\glasses\data\tacgoggles.rvmat
  • dz\characters\glasses\data\tacgoggles_glass.rvmat
2.000 196 verts 150 faces 2 tex
Resolution
2
Vertices
196
Faces
150
Height
0.2222

Textures

  • #(argb,8,8,3)color(0,0,0,0.25,ca)
  • dz\characters\glasses\data\tacgoggles_co.paa

Materials

  • dz\characters\glasses\data\tacgoggles.rvmat
  • dz\characters\glasses\data\tacgoggles_glass.rvmat
3.000 89 verts 91 faces 1 tex
Resolution
3
Vertices
89
Faces
91
Height
0.0478

Named selections (1)

  • camoground

Textures

  • dz\characters\glasses\data\tacgoggles_co.paa

Materials

  • dz\characters\glasses\data\tacgoggles.rvmat
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.2422

Named selections (1)

  • component01
Memory 11 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
11
Faces
6
Height
0.6427
Fire Geometry 28 verts 36 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
28
Faces
36
Height
0.0630

Materials

  • dz\data\data\penetration\plastic.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class TacGoggles_g: Default
	{
		Sections[] =
		{
			"camoground"
		};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · TacGoggles_g 1
  • camoground
Textures 2
  • #(argb,8,8,3)color(0,0,0,0.25,ca)
  • dz\characters\glasses\data\tacgoggles_co.paa
Materials 3
  • dz\characters\glasses\data\tacgoggles.rvmat
  • dz\characters\glasses\data\tacgoggles_glass.rvmat
  • dz\data\data\penetration\plastic.rvmat