Overview
- LODs
- 7
- Vertices
- 1,219
- Faces
- 971
- Textures
- 2
- Materials
- 3
CfgModels · TacGoggles_g — Sections
Level of Detail 7
0.000 598 verts 471 faces 2 tex
Named selections (1)
Textures
#(argb,8,8,3)color(0,0,0,0.25,ca)dz\characters\glasses\data\tacgoggles_co.paa
Materials
dz\characters\glasses\data\tacgoggles.rvmatdz\characters\glasses\data\tacgoggles_glass.rvmat
1.000 289 verts 211 faces 2 tex
Named selections (1)
Textures
#(argb,8,8,3)color(0,0,0,0.25,ca)dz\characters\glasses\data\tacgoggles_co.paa
Materials
dz\characters\glasses\data\tacgoggles.rvmatdz\characters\glasses\data\tacgoggles_glass.rvmat
2.000 196 verts 150 faces 2 tex
Textures
#(argb,8,8,3)color(0,0,0,0.25,ca)dz\characters\glasses\data\tacgoggles_co.paa
Materials
dz\characters\glasses\data\tacgoggles.rvmatdz\characters\glasses\data\tacgoggles_glass.rvmat
3.000 89 verts 91 faces 1 tex
Named selections (1)
Textures
dz\characters\glasses\data\tacgoggles_co.paa
Materials
dz\characters\glasses\data\tacgoggles.rvmat
Geometry 8 verts 6 faces 0 tex
Named selections (1)
Memory 11 verts 6 faces 0 tex
Other named selections (5)
Fire Geometry 28 verts 36 faces 0 tex
Materials
dz\data\data\penetration\plastic.rvmat
model.cfg
class CfgModels
{
class Default
{
Sections[] = {};
SectionsInherit = "";
SkeletonName = "";
};
class TacGoggles_g: Default
{
Sections[] =
{
"camoground"
};
};
};
CfgSkeletons 0
No SkeletonBones in model.cfg.
CfgModels · TacGoggles_g 1
Textures 2
#(argb,8,8,3)color(0,0,0,0.25,ca)dz\characters\glasses\data\tacgoggles_co.paa
Materials 3
dz\characters\glasses\data\tacgoggles.rvmatdz\characters\glasses\data\tacgoggles_glass.rvmatdz\data\data\penetration\plastic.rvmat