Overview
Improvised Eye Patch
Preview courtesy of Sam's Object Finder
LODs
8
Vertices
1,541
Faces
1,993
Textures
1
Materials
2
Size (X × Y × Z)
0.280 × 0.438 × 0.208 m

ODOL v54 · 66,327 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 38

Size

size_x
0.280 m
size_y
0.438 m
size_z
0.208 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.456744939
geometrysphere
0.154378057
sbsource
Visual
shadowoffset
—
minshadow
1

Mass

mass
0.100000009
massreciprocal
9.999999046
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.140236884, -0.002659753, -0.069899254
bboxmaxposition
0.139841914, 0.435259819, 0.138431564
bboxminvisual
-0.140236884, -0.002659753, -0.069899254
bboxmaxvisual
0.139841914, 0.435259819, 0.138431564

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.000197485, 0.012978353, -0.006052917
centerofmass
-0.000197487, 0.012978353, -0.006052916
aimingcenter
-0.000197485, 0.012978353, -0.006052917

ByteIndices

memory
4
geometry
3
geometryfire
7
geometryview
6
landcontact
5
Level of Detail 8
1.000 855 verts 1,159 faces 1 tex
Resolution
1
Vertices
855
Faces
1,159
Height
0.0212

Named selections (1)

  • goggles_22

Textures

  • dz\characters\glasses\data\eyepatch_co.paa

Materials

  • dz\characters\glasses\data\eyepatch.rvmat
2.000 449 verts 600 faces 1 tex
Resolution
2
Vertices
449
Faces
600
Height
0.0217

Named selections (1)

  • goggles_22

Textures

  • dz\characters\glasses\data\eyepatch_co.paa

Materials

  • dz\characters\glasses\data\eyepatch.rvmat
3.000 199 verts 204 faces 1 tex
Resolution
3
Vertices
199
Faces
204
Height
0.0209

Named selections (1)

  • goggles_22

Textures

  • dz\characters\glasses\data\eyepatch_co.paa

Materials

  • dz\characters\glasses\data\eyepatch.rvmat
Geometry 8 verts 12 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
12
Height
0.0241

Named selections (1)

  • component01

Named properties (2)

Name Value
invviewcameraroll 10
autocenter 0
Memory 11 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
11
Faces
6
Height
0.4379
LandContact 3 verts 0 faces 0 tex
Resolution
1.9999999739822E+15
Vertices
3
Faces
0
Height
0.0006

Named selections (1)

  • component01
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.0268

Named selections (1)

  • component01
Fire Geometry 8 verts 6 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
8
Faces
6
Height
0.0268

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\cloth.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class eyepatch_g: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · eyepatch_g 0

No Sections in model.cfg.

Textures 1
  • dz\characters\glasses\data\eyepatch_co.paa
Materials 2
  • dz\characters\glasses\data\eyepatch.rvmat
  • dz\data\data\penetration\cloth.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\characters\glasses\eyepatch_g.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\characters\glasses\eyepatch_g.p3d — use the copy button in the page header to paste it elsewhere.