Overview
nvg.p3d
Preview courtesy of Sam's Object Finder
LODs
9
Vertices
8,134
Faces
4,916
Textures
2
Materials
3
Size (X × Y × Z)
0.154 × 0.496 × 0.114 m

CfgModels · NVG — Sections

  • head
  • hide

ODOL v54 · 254,345 bytes · Skeleton bones: 2 · Sections: 2

ODOL Flags 37

Size

size_x
0.154 m
size_y
0.496 m
size_z
0.114 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.472134203
geometrysphere
0.089587264
sbsource
Visual
shadowoffset
—
minshadow
3

Mass

mass
6
massreciprocal
0.166666672
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.074065693, -0.470761597, -0.008867603
bboxmaxposition
0.080229156, 0.024913125, 0.104879603
bboxminvisual
-0.074065693, -0.470761597, -0.008867603
bboxmaxvisual
0.080229156, 0.024913125, 0.104879603

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.000868235, -0.042730402, 0.063638076
centerofmass
-0.000868236, -0.042730402, 0.063638076
aimingcenter
-0.000868235, -0.042730402, 0.063638076

ByteIndices

memory
7
geometry
6
geometryfire
8
geometryview
6
Level of Detail 9
1.000 3,024 verts 1,957 faces 2 tex
Resolution
1
Vertices
3,024
Faces
1,957
Height
0.1157

Named selections (1)

  • head

Textures

  • dz\characters\glasses\data\nvg_headstrap_co.paa
  • dz\weapons\attachments\optics\data\lensglass_ca.paa

Materials

  • dz\characters\glasses\data\nvg_headstrap.rvmat
  • dz\weapons\attachments\optics\data\lensglass_standard.rvmat

Named properties (2)

Name Value
lodnoshadow 1
autocenter 0
2.000 1,165 verts 580 faces 2 tex
Resolution
2
Vertices
1,165
Faces
580
Height
0.1157

Named selections (1)

  • head

Textures

  • dz\characters\glasses\data\nvg_headstrap_co.paa
  • dz\weapons\attachments\optics\data\lensglass_ca.paa

Materials

  • dz\characters\glasses\data\nvg_headstrap.rvmat
  • dz\weapons\attachments\optics\data\lensglass_standard.rvmat

Named properties (2)

Name Value
lodnoshadow 1
autocenter 0
3.000 456 verts 208 faces 1 tex
Resolution
3
Vertices
456
Faces
208
Height
0.1158

Named selections (1)

  • head

Textures

  • dz\characters\glasses\data\nvg_headstrap_co.paa

Materials

  • dz\characters\glasses\data\nvg_headstrap.rvmat

Named properties (2)

Name Value
lodnoshadow 1
autocenter 0
4.000 323 verts 146 faces 1 tex
Resolution
4
Vertices
323
Faces
146
Height
0.1155

Named selections (1)

  • head

Textures

  • dz\characters\glasses\data\nvg_headstrap_co.paa

Materials

  • dz\characters\glasses\data\nvg_headstrap.rvmat

Named properties (1)

Name Value
autocenter 0
5.000 111 verts 38 faces 1 tex
Resolution
5
Vertices
111
Faces
38
Height
0.1158

Named selections (1)

  • head

Textures

  • dz\characters\glasses\data\nvg_headstrap_co.paa

Materials

  • dz\characters\glasses\data\nvg_headstrap.rvmat

Named properties (1)

Name Value
autocenter 0
View-Pilot 3,024 verts 1,957 faces 2 tex
Resolution
1100
Vertices
3,024
Faces
1,957
Height
0.1157

Named selections (2)

  • head
  • hide

Textures

  • dz\characters\glasses\data\nvg_headstrap_co.paa
  • dz\weapons\attachments\optics\data\lensglass_ca.paa

Materials

  • dz\characters\glasses\data\nvg_headstrap.rvmat
  • dz\weapons\attachments\optics\data\lensglass_standard.rvmat
Geometry 8 verts 12 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
12
Height
0.1177

Named selections (1)

  • head

Materials

  • dz\data\data\penetration\plastic.rvmat

Named properties (2)

Name Value
autocenter 0
invviewcameraroll -5
Memory 15 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
15
Faces
6
Height
0.4957
Fire Geometry 8 verts 12 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
8
Faces
12
Height
0.1177

Named selections (1)

  • head

Materials

  • dz\data\data\penetration\plastic.rvmat

Named properties (6)

Name Value
autocenter 0
class house
map house
dammage building
sbsource shadowvolume
prefershadowvolume 1
model.cfg
class CfgSkeletons
{
	class NVG_Skeleton
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"hide", "",
			"head", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class NVG: Default
	{
		SkeletonName = "NVG_Skeleton";
		Sections[] =
		{
			"head",
			"hide"
		};
		class Animations
		{
			class rotate
			{
				type = "Rotation";
				source = "user";
				selection = "head";
				axis = "mem_rotate";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "1.5707964";
			};
			class hide
			{
				type = "Hide";
				source = "user";
				selection = "hide";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
		};
	};
};
CfgSkeletons · NVG_Skeleton 2
BoneParent
hide —
head —
CfgModels · NVG 2
  • head
  • hide
Textures 2
  • dz\characters\glasses\data\nvg_headstrap_co.paa
  • dz\weapons\attachments\optics\data\lensglass_ca.paa
Materials 3
  • dz\characters\glasses\data\nvg_headstrap.rvmat
  • dz\data\data\penetration\plastic.rvmat
  • dz\weapons\attachments\optics\data\lensglass_standard.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\characters\glasses\nvg.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\characters\glasses\NVG.p3d — use the copy button in the page header to paste it elsewhere.