Overview
paddedgloves_g.p3d
Preview courtesy of Sam's Object Finder
LODs
8
Vertices
3,813
Faces
5,672
Textures
1
Materials
2
Size (X × Y × Z)
0.214 × 0.302 × 0.285 m

CfgModels · PaddedGloves_g — Sections

  • camoground

ODOL v54 · 157,824 bytes · Skeleton bones: 0 · Sections: 1

ODOL Flags 37

Size

size_x
0.214 m
size_y
0.302 m
size_z
0.285 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.30794096
geometrysphere
0.165607408
sbsource
Visual
shadowoffset
—
minshadow
8

Mass

mass
0.400000066
massreciprocal
2.499999523
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.110000007, -0.002343044, -0.143809512
bboxmaxposition
0.10392157, 0.299687982, 0.141204044
bboxminvisual
-0.110000007, -0.002343044, -0.143809512
bboxmaxvisual
0.10392157, 0.299687982, 0.141204044

Centers

boundingcenter
0, 0, 0
geometrycenter
0.006675139, 0.025589332, -0.002903767
centerofmass
0.00675317, 0.019183161, 0.000656057
aimingcenter
0.006675139, 0.025589332, -0.002903767

ByteIndices

memory
5
geometry
4
geometryfire
7
geometryview
6
Level of Detail 8
1.000 1,726 verts 2,708 faces 1 tex
Resolution
1
Vertices
1,726
Faces
2,708
Height
0.0610

Named selections (1)

  • camoground

Textures

  • dz\characters\gloves\data\paddedgloves_brown_co.paa

Materials

  • dz\characters\gloves\data\paddedgloves.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 1,060 verts 1,548 faces 1 tex
Resolution
2
Vertices
1,060
Faces
1,548
Height
0.0606

Named selections (1)

  • camoground

Textures

  • dz\characters\gloves\data\paddedgloves_brown_co.paa

Materials

  • dz\characters\gloves\data\paddedgloves.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 636 verts 904 faces 1 tex
Resolution
3
Vertices
636
Faces
904
Height
0.0606

Named selections (1)

  • camoground

Textures

  • dz\characters\gloves\data\paddedgloves_brown_co.paa

Materials

  • dz\characters\gloves\data\paddedgloves.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 340 verts 440 faces 1 tex
Resolution
4
Vertices
340
Faces
440
Height
0.0596

Named selections (1)

  • camoground

Textures

  • dz\characters\gloves\data\paddedgloves_brown_co.paa

Materials

  • dz\characters\gloves\data\paddedgloves.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 16 verts 24 faces 0 tex
Resolution
9999999827968
Vertices
16
Faces
24
Height
0.0526

Named selections (2)

  • boundingbox_max
  • boundingbox_min

Named properties (2)

Name Value
autocenter 0
invviewcameraroll 95
Memory 11 verts 12 faces 0 tex
Resolution
9.999999869911E+14
Vertices
11
Faces
12
Height
0.3004
View Geometry 8 verts 12 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
12
Height
0.0841

Named selections (1)

  • component01
Fire Geometry 16 verts 24 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
16
Faces
24
Height
0.0526

Named selections (2)

  • component01
  • component02

Materials

  • dz\data\data\penetration\leather.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class PaddedGloves_g: Default
	{
		Sections[] =
		{
			"camoground"
		};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · PaddedGloves_g 1
  • camoground
Textures 1
  • dz\characters\gloves\data\paddedgloves_brown_co.paa
Materials 2
  • dz\characters\gloves\data\paddedgloves.rvmat
  • dz\data\data\penetration\leather.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\characters\gloves\paddedgloves_g.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\characters\gloves\PaddedGloves_g.p3d — use the copy button in the page header to paste it elsewhere.