Overview
LODs
10
Vertices
1,792
Faces
2,629
Textures
1
Materials
1
Size (X × Y × Z)
0.859 × 0.416 × 0.105 m

CfgModels · BandanaHead_g — Sections

  • camoground
  • zbytek

ODOL v54 · 87,385 bytes · Skeleton bones: 0 · Sections: 2

ODOL Flags 38

Size

size_x
0.859 m
size_y
0.416 m
size_z
0.105 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.820994377
geometrysphere
0.197106093
sbsource
Visual
shadowoffset
minshadow
1

Mass

mass
0
massreciprocal
1
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.820413113, -0.241926, -0.023912605
bboxmaxposition
0.038275011, 0.174227998, 0.081544906
bboxminvisual
-0.820413113, -0.241926, -0.023912605
bboxmaxvisual
0.038275011, 0.174227998, 0.081544906

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.091811731, -0.03366182, 0.023302356
centerofmass
0, 0, 0
aimingcenter
-0.091811731, -0.03366182, 0.023302356

ByteIndices

memory
6
geometry
5
geometryfire
9
geometryview
8
landcontact
7
Level of Detail 10
1.000 744 verts 1,224 faces 1 tex
Resolution
1
Vertices
744
Faces
1,224
Height
0.3245

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\headgear\data\bandanah_blackpattern_co.paa

Materials

  • dz\characters\headgear\data\bandanah.rvmat
2.000 471 verts 654 faces 1 tex
Resolution
2
Vertices
471
Faces
654
Height
0.3245

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\headgear\data\bandanah_blackpattern_co.paa

Materials

  • dz\characters\headgear\data\bandanah.rvmat
3.000 264 verts 352 faces 1 tex
Resolution
3
Vertices
264
Faces
352
Height
0.3236

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\headgear\data\bandanah_blackpattern_co.paa

Materials

  • dz\characters\headgear\data\bandanah.rvmat
4.000 137 verts 158 faces 1 tex
Resolution
4
Vertices
137
Faces
158
Height
0.3178

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\headgear\data\bandanah_blackpattern_co.paa

Materials

  • dz\characters\headgear\data\bandanah.rvmat
5.000 70 verts 79 faces 1 tex
Resolution
5
Vertices
70
Faces
79
Height
0.3178

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\headgear\data\bandanah_blackpattern_co.paa

Materials

  • dz\characters\headgear\data\bandanah.rvmat
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.3215

Named selections (1)

  • component01

Named properties (3)

Name Value
autocenter 0
lodnoshadow 1
invviewcameraroll 90
Memory 11 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
11
Faces
6
Height
0.3042

Named properties (1)

Name Value
lodnoshadow 1
LandContact 11 verts 6 faces 0 tex
Resolution
1.9999999739822E+15
Vertices
11
Faces
6
Height
0.3042

Named selections (5)

  • boundingbox_max
  • boundingbox_min
  • ce_center
  • ce_radius
  • invview

Named properties (1)

Name Value
lodnoshadow 1
View Geometry 38 verts 72 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
38
Faces
72
Height
0.4162

Named selections (1)

  • component01
Fire Geometry 38 verts 72 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
38
Faces
72
Height
0.4162

Named selections (1)

  • component01
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class BandanaHead_g: Default
	{
		Sections[] =
		{
			"camoground",
			"zbytek"
		};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · BandanaHead_g 2
  • camoground
  • zbytek
Textures 1
  • dz\characters\headgear\data\bandanah_blackpattern_co.paa
Materials 1
  • dz\characters\headgear\data\bandanah.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\characters\headgear\bandanahead_g.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\characters\headgear\BandanaHead_g.p3d — use the copy button in the page header to paste it elsewhere.