Overview
Firefighter Helmet
Preview courtesy of Sam's Object Finder
LODs
9
Vertices
3,342
Faces
3,982
Textures
2
Materials
3
Size (X × Y × Z)
0.850 × 0.331 × 0.374 m

CfgModels · FireHelmet_g — Sections

  • camoground
  • zbytek

ODOL v54 · 141,886 bytes · Skeleton bones: 0 · Sections: 2

ODOL Flags 37

Size

size_x
0.850 m
size_y
0.331 m
size_z
0.374 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.714867294
geometrysphere
0.264799178
sbsource
Visual
shadowoffset
minshadow
9

Mass

mass
0
massreciprocal
1
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.706245899, -0.098800838, -0.141404733
bboxmaxposition
0.143400192, 0.232449234, 0.232913345
bboxminvisual
-0.706245899, -0.098800838, -0.141404733
bboxmaxvisual
0.143400192, 0.232449234, 0.232913345

Centers

boundingcenter
0, 0, 0
geometrycenter
0.002740368, 0.083080307, 0.045062348
centerofmass
0, 0, 0
aimingcenter
0.002740368, 0.083080307, 0.045062348

ByteIndices

memory
6
geometry
5
geometryfire
8
geometryview
7
Level of Detail 9
1.000 1,458 verts 1,874 faces 2 tex
Resolution
1
Vertices
1,458
Faces
1,874
Height
0.3086

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\headgear\data\firehelmet_white_co.paa
  • dz\characters\headgear\data\firehelmetvisor_ca.paa

Materials

  • dz\characters\headgear\data\firehelmet.rvmat
  • dz\characters\headgear\data\firehelmetvisor.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 933 verts 1,112 faces 2 tex
Resolution
2
Vertices
933
Faces
1,112
Height
0.3086

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\headgear\data\firehelmet_white_co.paa
  • dz\characters\headgear\data\firehelmetvisor_ca.paa

Materials

  • dz\characters\headgear\data\firehelmet.rvmat
  • dz\characters\headgear\data\firehelmetvisor.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 589 verts 608 faces 2 tex
Resolution
3
Vertices
589
Faces
608
Height
0.3086

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\headgear\data\firehelmet_white_co.paa
  • dz\characters\headgear\data\firehelmetvisor_ca.paa

Materials

  • dz\characters\headgear\data\firehelmet.rvmat
  • dz\characters\headgear\data\firehelmetvisor.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 224 verts 228 faces 2 tex
Resolution
4
Vertices
224
Faces
228
Height
0.3083

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\headgear\data\firehelmet_white_co.paa
  • dz\characters\headgear\data\firehelmetvisor_ca.paa

Materials

  • dz\characters\headgear\data\firehelmet.rvmat
  • dz\characters\headgear\data\firehelmetvisor.rvmat

Named properties (1)

Name Value
lodnoshadow 1
5.000 71 verts 72 faces 1 tex
Resolution
5
Vertices
71
Faces
72
Height
0.2678

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\headgear\data\firehelmet_white_co.paa

Materials

  • dz\characters\headgear\data\firehelmet.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.2987

Named selections (1)

  • component01

Named properties (1)

Name Value
autocenter 0
Memory 11 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
11
Faces
6
Height
0.3288

Named properties (1)

Name Value
lodnoshadow 1
View Geometry 24 verts 38 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
24
Faces
38
Height
0.2158

Named selections (1)

  • component01
Fire Geometry 24 verts 38 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
24
Faces
38
Height
0.2158

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\plastic.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class FireHelmet_g: Default
	{
		Sections[] =
		{
			"camoground",
			"zbytek"
		};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · FireHelmet_g 2
  • camoground
  • zbytek
Textures 2
  • dz\characters\headgear\data\firehelmet_white_co.paa
  • dz\characters\headgear\data\firehelmetvisor_ca.paa
Materials 3
  • dz\characters\headgear\data\firehelmet.rvmat
  • dz\characters\headgear\data\firehelmetvisor.rvmat
  • dz\data\data\penetration\plastic.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\characters\headgear\firehelmet_g.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\characters\headgear\FireHelmet_g.p3d — use the copy button in the page header to paste it elsewhere.