Overview
NBC Hood
Preview courtesy of Sam's Object Finder
LODs
8
Vertices
793
Faces
1,086
Textures
1
Materials
2
Size (X × Y × Z)
0.362 × 0.564 × 0.469 m

CfgModels · NBC_Hood_g — Sections

  • camoground
  • zbytek

ODOL v54 · 40,521 bytes · Skeleton bones: 0 · Sections: 2

ODOL Flags 37

Size

size_x
0.362 m
size_y
0.564 m
size_z
0.469 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.477033943
geometrysphere
0.271361917
sbsource
Visual
shadowoffset
—
minshadow
8

Mass

mass
0.200000018
massreciprocal
4.999999523
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.191234052, -0.475254983, -0.248555511
bboxmaxposition
0.170360938, 0.089094892, 0.220184699
bboxminvisual
-0.191234052, -0.475254983, -0.248555511
bboxmaxvisual
0.170360938, 0.089094892, 0.220184699

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.011683941, 0.03717573, -0.019493848
centerofmass
-0.013393904, 0.037175726, -0.018318117
aimingcenter
-0.011683941, 0.03717573, -0.019493848

ByteIndices

memory
5
geometry
4
geometryfire
7
geometryview
6
Level of Detail 8
1.000 375 verts 568 faces 1 tex
Resolution
1
Vertices
375
Faces
568
Height
0.0790

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\headgear\data\nbc_hood_grey_co.paa

Materials

  • dz\characters\headgear\data\nbc_hood.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 223 verts 300 faces 1 tex
Resolution
2
Vertices
223
Faces
300
Height
0.0807

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\headgear\data\nbc_hood_grey_co.paa

Materials

  • dz\characters\headgear\data\nbc_hood.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 115 verts 148 faces 1 tex
Resolution
3
Vertices
115
Faces
148
Height
0.0823

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\headgear\data\nbc_hood_grey_co.paa

Materials

  • dz\characters\headgear\data\nbc_hood.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 45 verts 46 faces 1 tex
Resolution
4
Vertices
45
Faces
46
Height
0.0740

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\headgear\data\nbc_hood_grey_co.paa

Materials

  • dz\characters\headgear\data\nbc_hood.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.0929

Named selections (1)

  • component01

Named properties (2)

Name Value
autocenter 0
invviewcameraroll 180
Memory 11 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
11
Faces
6
Height
0.5643

Named properties (1)

Name Value
lodnoshadow 1
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.0961

Named selections (1)

  • component01
Fire Geometry 8 verts 6 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
8
Faces
6
Height
0.0779

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\fabricp.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class NBC_Hood_g: Default
	{
		Sections[] =
		{
			"camoground",
			"zbytek"
		};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · NBC_Hood_g 2
  • camoground
  • zbytek
Textures 1
  • dz\characters\headgear\data\nbc_hood_grey_co.paa
Materials 2
  • dz\characters\headgear\data\nbc_hood.rvmat
  • dz\data\data\penetration\fabricp.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\characters\headgear\nbc_hood_g.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\characters\headgear\NBC_Hood_g.p3d — use the copy button in the page header to paste it elsewhere.