Overview
Norse Helm
Preview courtesy of Sam's Object Finder
LODs
8
Vertices
4,162
Faces
2,931
Textures
1
Materials
2
Size (X × Y × Z)
0.691 × 0.310 × 0.340 m

CfgModels · norsehelm_g — Sections

  • camoground

ODOL v54 · 138,948 bytes · Skeleton bones: 0 · Sections: 1

ODOL Flags 37

Size

size_x
0.691 m
size_y
0.310 m
size_z
0.340 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.575014949
geometrysphere
0.242302701
sbsource
Visual
shadowoffset
—
minshadow
1

Mass

mass
3.000000715
massreciprocal
0.333333254
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.551546633, -0.010684805, -0.174450934
bboxmaxposition
0.139091522, 0.298972011, 0.165871978
bboxminvisual
-0.551546633, -0.010684805, -0.174450934
bboxmaxvisual
0.139091522, 0.298972011, 0.165871978

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.00037463, 0.145281404, -0.013907149
centerofmass
-0.000356836, 0.167393878, 0.005905005
aimingcenter
-0.00037463, 0.145281404, -0.013907149

ByteIndices

memory
5
geometry
4
geometryfire
7
geometryview
6
Level of Detail 8
0.000 2,006 verts 1,402 faces 1 tex
Resolution
0
Vertices
2,006
Faces
1,402
Height
0.2925

Named selections (1)

  • camoground

Textures

  • dz\characters\headgear\data\norsehelm_co.paa

Materials

  • dz\characters\headgear\data\norsehelm.rvmat
1.000 1,067 verts 754 faces 1 tex
Resolution
1
Vertices
1,067
Faces
754
Height
0.2911

Named selections (1)

  • camoground

Textures

  • dz\characters\headgear\data\norsehelm_co.paa

Materials

  • dz\characters\headgear\data\norsehelm.rvmat
2.000 613 verts 370 faces 1 tex
Resolution
2
Vertices
613
Faces
370
Height
0.2911

Named selections (1)

  • camoground

Textures

  • dz\characters\headgear\data\norsehelm_co.paa

Materials

  • dz\characters\headgear\data\norsehelm.rvmat
3.000 356 verts 213 faces 1 tex
Resolution
3
Vertices
356
Faces
213
Height
0.2817

Named selections (1)

  • camoground

Textures

  • dz\characters\headgear\data\norsehelm_co.paa

Materials

  • dz\characters\headgear\data\norsehelm.rvmat
Geometry 22 verts 40 faces 0 tex
Resolution
9999999827968
Vertices
22
Faces
40
Height
0.2918

Named selections (1)

  • component01

Named properties (1)

Name Value
autocenter 0
Memory 11 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
11
Faces
6
Height
0.3046
View Geometry 22 verts 40 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
22
Faces
40
Height
0.3093

Named selections (1)

  • component01
Fire Geometry 65 verts 106 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
65
Faces
106
Height
0.2907

Named selections (6)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06

Materials

  • dz\data\data\penetration\armor_3mm_plate.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class norsehelm_g: Default
	{
		Sections[] =
		{
			"camoground"
		};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · norsehelm_g 1
  • camoground
Textures 1
  • dz\characters\headgear\data\norsehelm_co.paa
Materials 2
  • dz\characters\headgear\data\norsehelm.rvmat
  • dz\data\data\penetration\armor_3mm_plate.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\characters\headgear\norsehelm_g.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\characters\headgear\norsehelm_g.p3d — use the copy button in the page header to paste it elsewhere.