Overview
Skate Helmet
Preview courtesy of Sam's Object Finder
LODs
9
Vertices
2,491
Faces
2,338
Textures
1
Materials
2
Size (X × Y × Z)
0.857 × 0.222 × 0.313 m

CfgModels · ProtecSkateHelmet2_g — Sections

  • camoground
  • zbytek

ODOL v54 · 94,239 bytes · Skeleton bones: 0 · Sections: 2

ODOL Flags 37

Size

size_x
0.857 m
size_y
0.222 m
size_z
0.313 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.697646797
geometrysphere
0.187486947
sbsource
Visual
shadowoffset
—
minshadow
1

Mass

mass
0.5
massreciprocal
2
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.692833364, -0.038511753, -0.121029094
bboxmaxposition
0.16397506, 0.183519274, 0.191736788
bboxminvisual
-0.692833364, -0.038511753, -0.121029094
bboxmaxvisual
0.16397506, 0.183519274, 0.191736788

Centers

boundingcenter
0, 0, 0
geometrycenter
0.000380665, 0.080121361, 0.023755416
centerofmass
0.000141195, 0.07151822, 0.01969469
aimingcenter
0.000380665, 0.080121361, 0.023755416

ByteIndices

memory
6
geometry
5
geometryfire
8
geometryview
7
Level of Detail 9
1.000 1,222 verts 1,112 faces 1 tex
Resolution
1
Vertices
1,222
Faces
1,112
Height
0.1647

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\headgear\data\protecskatehelmet2_red_co.paa

Materials

  • dz\characters\headgear\data\protecskatehelmet2.rvmat
2.000 638 verts 563 faces 1 tex
Resolution
2
Vertices
638
Faces
563
Height
0.1624

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\headgear\data\protecskatehelmet2_red_co.paa

Materials

  • dz\characters\headgear\data\protecskatehelmet2.rvmat
3.000 309 verts 278 faces 1 tex
Resolution
3
Vertices
309
Faces
278
Height
0.1624

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\headgear\data\protecskatehelmet2_red_co.paa

Materials

  • dz\characters\headgear\data\protecskatehelmet2.rvmat
4.000 144 verts 147 faces 1 tex
Resolution
4
Vertices
144
Faces
147
Height
0.1591

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\headgear\data\protecskatehelmet2_red_co.paa

Materials

  • dz\characters\headgear\data\protecskatehelmet2.rvmat
5.000 71 verts 52 faces 1 tex
Resolution
5
Vertices
71
Faces
52
Height
0.1590

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\headgear\data\protecskatehelmet2_red_co.paa

Materials

  • dz\characters\headgear\data\protecskatehelmet2.rvmat
Geometry 32 verts 60 faces 0 tex
Resolution
9999999827968
Vertices
32
Faces
60
Height
0.1568

Named selections (1)

  • component01

Named properties (1)

Name Value
autocenter 0
Memory 11 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
11
Faces
6
Height
0.2220

Named properties (1)

Name Value
lodnoshadow 1
View Geometry 32 verts 60 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
32
Faces
60
Height
0.1568

Named selections (1)

  • component01
Fire Geometry 32 verts 60 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
32
Faces
60
Height
0.1568

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\plastic.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class ProtecSkateHelmet2_g: Default
	{
		Sections[] =
		{
			"camoground",
			"zbytek"
		};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · ProtecSkateHelmet2_g 2
  • camoground
  • zbytek
Textures 1
  • dz\characters\headgear\data\protecskatehelmet2_red_co.paa
Materials 2
  • dz\characters\headgear\data\protecskatehelmet2.rvmat
  • dz\data\data\penetration\plastic.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\characters\headgear\protecskatehelmet2_g.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\characters\headgear\ProtecSkateHelmet2_g.p3d — use the copy button in the page header to paste it elsewhere.