Overview
Winter Coif
Preview courtesy of Sam's Object Finder
LODs
8
Vertices
2,906
Faces
4,582
Textures
1
Materials
2
Size (X × Y × Z)
0.297 × 0.427 × 0.356 m

CfgModels · WinterCoif_g — Sections

  • camoground

ODOL v54 · 128,644 bytes · Skeleton bones: 0 · Sections: 1

ODOL Flags 37

Size

size_x
0.297 m
size_y
0.427 m
size_z
0.356 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.413594633
geometrysphere
0.200055674
sbsource
Visual
shadowoffset
—
minshadow
8

Mass

mass
0.299999982
massreciprocal
3.333333492
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.151710361, -0.013372752, -0.178065464
bboxmaxposition
0.145569459, 0.413293034, 0.177463338
bboxminvisual
-0.151710361, -0.013372752, -0.178065464
bboxmaxvisual
0.145569459, 0.413293034, 0.177463338

Centers

boundingcenter
0, 0, 0
geometrycenter
0.003155138, 0.02471667, 0.001237199
centerofmass
0.003624439, 0.024716673, -0.014375636
aimingcenter
0.003155138, 0.02471667, 0.001237199

ByteIndices

memory
5
geometry
4
geometryfire
7
geometryview
6
Level of Detail 8
1.000 1,374 verts 2,442 faces 1 tex
Resolution
1
Vertices
1,374
Faces
2,442
Height
0.0591

Named selections (1)

  • camoground

Textures

  • dz\characters\headgear\data\wintercoif_black_co.paa

Materials

  • dz\characters\headgear\data\wintercoif.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 1,011 verts 1,436 faces 1 tex
Resolution
2
Vertices
1,011
Faces
1,436
Height
0.0591

Named selections (1)

  • camoground

Textures

  • dz\characters\headgear\data\wintercoif_black_co.paa

Materials

  • dz\characters\headgear\data\wintercoif.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 338 verts 528 faces 1 tex
Resolution
3
Vertices
338
Faces
528
Height
0.0661

Named selections (1)

  • camoground

Textures

  • dz\characters\headgear\data\wintercoif_black_co.paa

Materials

  • dz\characters\headgear\data\wintercoif.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 132 verts 140 faces 1 tex
Resolution
4
Vertices
132
Faces
140
Height
0.0639

Named selections (1)

  • camoground

Textures

  • dz\characters\headgear\data\wintercoif_black_co.paa

Materials

  • dz\characters\headgear\data\wintercoif.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.0569

Named selections (1)

  • component01

Named properties (2)

Name Value
autocenter 0
invviewcameraroll 0
Memory 11 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
11
Faces
6
Height
0.4241

Named properties (1)

Name Value
lodnoshadow 1
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.0596

Named selections (1)

  • component01
Fire Geometry 24 verts 18 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
24
Faces
18
Height
0.0518

Named selections (3)

  • component01
  • component02
  • component03

Materials

  • dz\data\data\penetration\cloth.rvmat

Named properties (1)

Name Value
autocenter 0
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class WinterCoif_g: Default
	{
		Sections[] =
		{
			"camoground"
		};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · WinterCoif_g 1
  • camoground
Textures 1
  • dz\characters\headgear\data\wintercoif_black_co.paa
Materials 2
  • dz\characters\headgear\data\wintercoif.rvmat
  • dz\data\data\penetration\cloth.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\characters\headgear\wintercoif_g.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\characters\headgear\WinterCoif_g.p3d — use the copy button in the page header to paste it elsewhere.