Overview
LODs
5
Vertices
4,174
Faces
7,026
Textures
1
Materials
1
Size (X × Y × Z)
1.446 × 0.197 × 0.157 m

ODOL v54 · 283,918 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 33

Size

size_x
1.446 m
size_y
0.197 m
size_z
0.157 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.728249311
geometrysphere
0.728249311
sbsource
Visual
shadowoffset
—
minshadow
5

Mass

mass
0
massreciprocal
10000000000
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.723044515, -0.098527968, -0.078611597
bboxmaxposition
0.723044515, 0.098528028, 0.078611597
bboxminvisual
-0.723044515, -0.098527968, -0.078611597
bboxmaxvisual
0.723044515, 0.098528028, 0.078611597

Centers

boundingcenter
0.000624508, 1.023332953, 0.047692399
geometrycenter
0, 0, 0
centerofmass
0, 0, 0
aimingcenter
0, 0, 0
Level of Detail 5
1.000 1,486 verts 2,560 faces 1 tex
Resolution
1
Vertices
1,486
Faces
2,560
Height
0.1887

Named selections (42)

  • injury_hand_l
  • injury_hand_r
  • injury_hands
  • leftforearm
  • leftforearmroll
  • lefthand
  • lefthandindex1
  • lefthandindex2
  • lefthandindex3
  • lefthandmiddle1
  • lefthandmiddle2
  • lefthandmiddle3
  • lefthandpinky1
  • lefthandpinky2
  • lefthandpinky3
  • lefthandring
  • lefthandring1
  • lefthandring2
  • lefthandring3
  • lefthandthumb1
  • lefthandthumb2
  • lefthandthumb3
  • personality
  • rightforearm
  • rightforearmroll
  • righthand
  • righthandindex1
  • righthandindex2
  • righthandindex3
  • righthandmiddle1
  • righthandmiddle2
  • righthandmiddle3
  • righthandpinky1
  • righthandpinky2
  • righthandpinky3
  • righthandring
  • righthandring1
  • righthandring2
  • righthandring3
  • righthandthumb1
  • righthandthumb2
  • righthandthumb3

Textures

  • #(argb,8,8,3)color(0.843137,0.768627,0.658824,1.0,co)

Materials

  • dz\characters\heads\data\hhl_dummy_skin_material.rvmat

Named properties (2)

Name Value
lodnoshadow 1
autocenter 0
2.000 726 verts 1,200 faces 1 tex
Resolution
2
Vertices
726
Faces
1,200
Height
0.1873

Named selections (42)

  • injury_hand_l
  • injury_hand_r
  • injury_hands
  • leftforearm
  • leftforearmroll
  • lefthand
  • lefthandindex1
  • lefthandindex2
  • lefthandindex3
  • lefthandmiddle1
  • lefthandmiddle2
  • lefthandmiddle3
  • lefthandpinky1
  • lefthandpinky2
  • lefthandpinky3
  • lefthandring
  • lefthandring1
  • lefthandring2
  • lefthandring3
  • lefthandthumb1
  • lefthandthumb2
  • lefthandthumb3
  • personality
  • rightforearm
  • rightforearmroll
  • righthand
  • righthandindex1
  • righthandindex2
  • righthandindex3
  • righthandmiddle1
  • righthandmiddle2
  • righthandmiddle3
  • righthandpinky1
  • righthandpinky2
  • righthandpinky3
  • righthandring
  • righthandring1
  • righthandring2
  • righthandring3
  • righthandthumb1
  • righthandthumb2
  • righthandthumb3

Textures

  • #(argb,8,8,3)color(0.843137,0.768627,0.658824,1.0,co)

Materials

  • dz\characters\heads\data\hhl_dummy_skin_material.rvmat

Named properties (2)

Name Value
lodnoshadow 1
autocenter 0
3.000 374 verts 572 faces 1 tex
Resolution
3
Vertices
374
Faces
572
Height
0.1855

Named selections (42)

  • injury_hand_l
  • injury_hand_r
  • injury_hands
  • leftforearm
  • leftforearmroll
  • lefthand
  • lefthandindex1
  • lefthandindex2
  • lefthandindex3
  • lefthandmiddle1
  • lefthandmiddle2
  • lefthandmiddle3
  • lefthandpinky1
  • lefthandpinky2
  • lefthandpinky3
  • lefthandring
  • lefthandring1
  • lefthandring2
  • lefthandring3
  • lefthandthumb1
  • lefthandthumb2
  • lefthandthumb3
  • personality
  • rightforearm
  • rightforearmroll
  • righthand
  • righthandindex1
  • righthandindex2
  • righthandindex3
  • righthandmiddle1
  • righthandmiddle2
  • righthandmiddle3
  • righthandpinky1
  • righthandpinky2
  • righthandpinky3
  • righthandring
  • righthandring1
  • righthandring2
  • righthandring3
  • righthandthumb1
  • righthandthumb2
  • righthandthumb3

Textures

  • #(argb,8,8,3)color(0.843137,0.768627,0.658824,1.0,co)

Materials

  • dz\characters\heads\data\hhl_dummy_skin_material.rvmat

Named properties (2)

Name Value
lodnoshadow 1
autocenter 0
4.000 102 verts 134 faces 1 tex
Resolution
4
Vertices
102
Faces
134
Height
0.1970

Named selections (10)

  • injury_hand_l
  • injury_hand_r
  • injury_hands
  • leftforearm
  • leftforearmroll
  • lefthand
  • personality
  • rightforearm
  • rightforearmroll
  • righthand

Textures

  • #(argb,8,8,3)color(0.843137,0.768627,0.658824,1.0,co)

Materials

  • dz\characters\heads\data\hhl_dummy_skin_material.rvmat

Named properties (2)

Name Value
lodnoshadow 1
autocenter 0
View-Pilot 1,486 verts 2,560 faces 1 tex
Resolution
1100
Vertices
1,486
Faces
2,560
Height
0.1887

Named selections (42)

  • injury_hand_l
  • injury_hand_r
  • injury_hands
  • leftforearm
  • leftforearmroll
  • lefthand
  • lefthandindex1
  • lefthandindex2
  • lefthandindex3
  • lefthandmiddle1
  • lefthandmiddle2
  • lefthandmiddle3
  • lefthandpinky1
  • lefthandpinky2
  • lefthandpinky3
  • lefthandring
  • lefthandring1
  • lefthandring2
  • lefthandring3
  • lefthandthumb1
  • lefthandthumb2
  • lefthandthumb3
  • personality
  • rightforearm
  • rightforearmroll
  • righthand
  • righthandindex1
  • righthandindex2
  • righthandindex3
  • righthandmiddle1
  • righthandmiddle2
  • righthandmiddle3
  • righthandpinky1
  • righthandpinky2
  • righthandpinky3
  • righthandring
  • righthandring1
  • righthandring2
  • righthandring3
  • righthandthumb1
  • righthandthumb2
  • righthandthumb3

Textures

  • #(argb,8,8,3)color(0.843137,0.768627,0.658824,1.0,co)

Materials

  • dz\characters\heads\data\hhl_dummy_skin_material.rvmat

Named properties (2)

Name Value
lodnoshadow 1
autocenter 0
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Gloves_DZ: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Gloves_DZ 0

No Sections in model.cfg.

Textures 1
  • #(argb,8,8,3)color(0.843137,0.768627,0.658824,1.0,co)
Materials 1
  • dz\characters\heads\data\hhl_dummy_skin_material.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\characters\proxies\gloves_dz.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\characters\proxies\Gloves_DZ.p3d — use the copy button in the page header to paste it elsewhere.