Overview
LODs
6
Vertices
4,534
Faces
2,917
Textures
1
Materials
1
Size (X × Y × Z)
0.424 × 1.578 × 0.384 m

ODOL v54 · 268,845 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 36

Size

size_x
0.424 m
size_y
1.578 m
size_z
0.384 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.584560633
geometrysphere
0
sbsource
Visual
shadowoffset
—
minshadow
6

Mass

mass
0
massreciprocal
10000000000
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.213376015, 0, -0.204521
bboxmaxposition
0.210265011, 1.577754021, 0.17898801
bboxminvisual
-0.213376015, 0, -0.204521
bboxmaxvisual
0.210265011, 1.577754021, 0.17898801

Centers

boundingcenter
0, 0, 0
geometrycenter
0, 0, 0
centerofmass
0, 0, 0
aimingcenter
0, 0, 0

ByteIndices

geometry
5
geometryfire
5
geometryview
5
Level of Detail 6
1.000 1,945 verts 1,316 faces 1 tex
Resolution
1
Vertices
1,945
Faces
1,316
Height
0.5156

Named selections (14)

  • camo
  • injury_body
  • leftarm
  • leftarmroll
  • leftshoulder
  • pelvis
  • rightarm
  • rightarmroll
  • rightshoulder
  • spine
  • spine1
  • spine2
  • spine3
  • tactical_vest01

Textures

  • #(argb,8,8,3)color(0.305882,0.305882,0.305882,1.0,co)

Materials

  • dz\data\data\default.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 1,222 verts 782 faces 1 tex
Resolution
2
Vertices
1,222
Faces
782
Height
0.5156

Named selections (12)

  • camo
  • injury_body
  • leftarm
  • leftshoulder
  • pelvis
  • rightarm
  • rightshoulder
  • spine
  • spine1
  • spine2
  • spine3
  • tactical_vest03

Textures

  • #(argb,8,8,3)color(0.305882,0.305882,0.305882,1.0,co)

Materials

  • dz\data\data\default.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 726 verts 431 faces 1 tex
Resolution
3
Vertices
726
Faces
431
Height
0.5156

Named selections (12)

  • camo
  • injury_body
  • leftarm
  • leftshoulder
  • pelvis
  • rightarm
  • rightshoulder
  • spine
  • spine1
  • spine2
  • spine3
  • tactical_vest04

Textures

  • #(argb,8,8,3)color(0.305882,0.305882,0.305882,1.0,co)

Materials

  • dz\data\data\default.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 437 verts 239 faces 1 tex
Resolution
4
Vertices
437
Faces
239
Height
0.5085

Named selections (12)

  • camo
  • injury_body
  • leftarm
  • leftshoulder
  • pelvis
  • rightarm
  • rightshoulder
  • spine
  • spine1
  • spine2
  • spine3
  • tactical_vest05

Textures

  • #(argb,8,8,3)color(0.305882,0.305882,0.305882,1.0,co)

Materials

  • dz\data\data\default.rvmat

Named properties (1)

Name Value
lodnoshadow 1
5.000 204 verts 149 faces 1 tex
Resolution
5
Vertices
204
Faces
149
Height
0.5009

Named selections (12)

  • camo
  • injury_body
  • leftarm
  • leftshoulder
  • pelvis
  • rightarm
  • rightshoulder
  • spine
  • spine1
  • spine2
  • spine3
  • tactical_vest05

Textures

  • #(argb,8,8,3)color(0.305882,0.305882,0.305882,1.0,co)

Materials

  • dz\data\data\default.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 0 verts 0 faces 0 tex
Resolution
9999999827968
Vertices
0
Faces
0
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Vest_DZ: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Vest_DZ 0

No Sections in model.cfg.

Textures 1
  • #(argb,8,8,3)color(0.305882,0.305882,0.305882,1.0,co)
Materials 1
  • dz\data\data\default.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\characters\proxies\vest_dz.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\characters\proxies\Vest_DZ.p3d — use the copy button in the page header to paste it elsewhere.