Overview
Armband
Preview courtesy of Sam's Object Finder
LODs
7
Vertices
2,781
Faces
4,852
Textures
1
Materials
2
Size (X × Y × Z)
0.198 × 0.210 × 0.645 m

ODOL v54 · 145,951 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 37

Size

size_x
0.198 m
size_y
0.210 m
size_z
0.645 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.642670512
geometrysphere
0.146920294
sbsource
Visual
shadowoffset
—
minshadow
7

Mass

mass
0.200000018
massreciprocal
4.999999523
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.09511745, -0.097951606, -0.007929835
bboxmaxposition
0.103055842, 0.11170356, 0.637547135
bboxminvisual
-0.09511745, -0.097951606, -0.007929835
bboxmaxvisual
0.103055842, 0.11170356, 0.637547135

Centers

boundingcenter
0, 0, 0
geometrycenter
0.002987862, 0.006875977, 0.02845302
centerofmass
0.000142929, 0.005446504, 0.028453022
aimingcenter
0.002987862, 0.006875977, 0.02845302

ByteIndices

memory
4
geometry
3
geometryfire
6
geometryview
5
Level of Detail 7
1.000 1,542 verts 2,740 faces 1 tex
Resolution
1
Vertices
1,542
Faces
2,740
Height
0.1903

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\tops\data\armbends_green_co.paa

Materials

  • dz\characters\tops\data\armbends.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 783 verts 1,376 faces 1 tex
Resolution
2
Vertices
783
Faces
1,376
Height
0.1901

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\tops\data\armbends_green_co.paa

Materials

  • dz\characters\tops\data\armbends.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 419 verts 690 faces 1 tex
Resolution
3
Vertices
419
Faces
690
Height
0.1891

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\tops\data\armbends_green_co.paa

Materials

  • dz\characters\tops\data\armbends.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 8 verts 12 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
12
Height
0.2097

Named properties (1)

Name Value
autocenter 0
Memory 11 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
11
Faces
6
Height
0.1906
View Geometry 9 verts 14 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
9
Faces
14
Height
0.2024

Named selections (2)

  • armbends_geometry
  • component01
Fire Geometry 9 verts 14 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
9
Faces
14
Height
0.2024

Named selections (2)

  • armbends_geometry
  • component01

Materials

  • dz\data\data\penetration\cloth.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class armbends_g: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · armbends_g 0

No Sections in model.cfg.

Textures 1
  • dz\characters\tops\data\armbends_green_co.paa
Materials 2
  • dz\characters\tops\data\armbends.rvmat
  • dz\data\data\penetration\cloth.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\characters\tops\armbends_g.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\characters\tops\armbends_g.p3d — use the copy button in the page header to paste it elsewhere.