Overview
Heavy Labor Jacket
Preview courtesy of Sam's Object Finder
LODs
10
Vertices
29,222
Faces
30,877
Textures
1
Materials
2
Size (X × Y × Z)
0.638 × 0.307 × 0.552 m

CfgModels · GulagJacket_g — Sections

  • camoground

ODOL v54 · 1,000,421 bytes · Skeleton bones: 0 · Sections: 1

ODOL Flags 37

Size

size_x
0.638 m
size_y
0.307 m
size_z
0.552 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.42999509
geometrysphere
0.267879814
sbsource
Visual
shadowoffset
—
minshadow
5

Mass

mass
1
massreciprocal
1
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.25194329, -0.046054073, -0.322407871
bboxmaxposition
0.385577321, 0.261331975, 0.229617104
bboxminvisual
-0.25194329, -0.046054073, -0.322407871
bboxmaxvisual
0.385577321, 0.261331975, 0.229617104

Centers

boundingcenter
0, 0, 0
geometrycenter
0.007862739, 0.034833215, -0.081034102
centerofmass
0.006766107, 0.034833215, -0.081034116
aimingcenter
0.007862739, 0.034833215, -0.081034102

ByteIndices

memory
7
geometry
6
geometryfire
9
geometryview
8
Level of Detail 10
0.000 11,558 verts 14,884 faces 1 tex
Resolution
0
Vertices
11,558
Faces
14,884
Height
0.1622

Named selections (1)

  • camoground

Textures

  • dz\characters\tops\data\gulagjacket_co.paa

Materials

  • dz\characters\tops\data\gulagjacket.rvmat
1.000 7,810 verts 8,000 faces 1 tex
Resolution
1
Vertices
7,810
Faces
8,000
Height
0.1622

Named selections (1)

  • camoground

Textures

  • dz\characters\tops\data\gulagjacket_co.paa

Materials

  • dz\characters\tops\data\gulagjacket.rvmat
2.000 4,780 verts 4,077 faces 1 tex
Resolution
2
Vertices
4,780
Faces
4,077
Height
0.1610

Named selections (1)

  • camoground

Textures

  • dz\characters\tops\data\gulagjacket_co.paa

Materials

  • dz\characters\tops\data\gulagjacket.rvmat
3.000 2,589 verts 2,125 faces 1 tex
Resolution
3
Vertices
2,589
Faces
2,125
Height
0.1610

Named selections (1)

  • camoground

Textures

  • dz\characters\tops\data\gulagjacket_co.paa

Materials

  • dz\characters\tops\data\gulagjacket.rvmat
4.000 1,472 verts 1,136 faces 1 tex
Resolution
4
Vertices
1,472
Faces
1,136
Height
0.1610

Named selections (1)

  • camoground

Textures

  • dz\characters\tops\data\gulagjacket_co.paa

Materials

  • dz\characters\tops\data\gulagjacket.rvmat
5.000 962 verts 619 faces 1 tex
Resolution
5
Vertices
962
Faces
619
Height
0.1610

Named selections (1)

  • camoground

Textures

  • dz\characters\tops\data\gulagjacket_co.paa

Materials

  • dz\characters\tops\data\gulagjacket.rvmat
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.1137

Named selections (1)

  • component01

Named properties (3)

Name Value
autocenter 0
invviewcameraroll 180
drawimportance 3
Memory 11 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
11
Faces
6
Height
0.2970
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.1137

Named selections (1)

  • component01
Fire Geometry 24 verts 18 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
24
Faces
18
Height
0.1526

Named selections (3)

  • component01
  • component02
  • component03

Materials

  • dz\data\data\penetration\cloth.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class GulagJacket_g: Default
	{
		Sections[] =
		{
			"camoground"
		};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · GulagJacket_g 1
  • camoground
Textures 1
  • dz\characters\tops\data\gulagjacket_co.paa
Materials 2
  • dz\characters\tops\data\gulagjacket.rvmat
  • dz\data\data\penetration\cloth.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\characters\tops\gulagjacket_g.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\characters\tops\GulagJacket_g.p3d — use the copy button in the page header to paste it elsewhere.