Overview
Turntable preview of cl_feathers2.p3d
Experimental preview — Resolution0.000 · 24 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
4
Vertices
56
Faces
34
Textures
1
Materials
1
Size (X × Y × Z)
0.215 × 0.136 × 0.049 m

ODOL v54 · 2,490 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 36

Size

size_x
0.215 m
size_y
0.136 m
size_z
0.049 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-0.326364607
boundingsphere
0.110650174
geometrysphere
0.129572943
sbsource
Visual
shadowoffset
minshadow
0

Mass

mass
0.100000016
massreciprocal
9.999998093
armor
1
armorreciprocal
1

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.107431173, -0.067063242, -0.024282528
bboxmaxposition
0.107950032, 0.06862694, 0.024253163
bboxminvisual
-0.107431173, -0.067063242, -0.024282528
bboxmaxvisual
0.107950032, 0.06862694, 0.024253163

Centers

boundingcenter
0, 0, 0
geometrycenter
0.000259429, 0.000781849, -0.000014682
centerofmass
0.000259439, 0.000781855, -0.000014682
aimingcenter
0.000259429, 0.000781849, -0.000014682

ByteIndices

geometry
1
geometryfire
3
geometryview
2
Level of Detail 4
0.000 24 verts 6 faces 1 tex
Resolution
0
Vertices
24
Faces
6
Height
0.0414

Textures

  • dz\data\data\cl_feathers2_ca.paa

Materials

  • dz\data\data\half_lighted_default.rvmat
Geometry 16 verts 14 faces 0 tex
Resolution
9999999827968
Vertices
16
Faces
14
Height
0.1357

Named selections (1)

  • component01

Named properties (2)

Name Value
armor 1
autocenter 0
View Geometry 16 verts 14 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
16
Faces
14
Height
0.1357

Named selections (1)

  • component01

Named properties (2)

Name Value
armor 1
autocenter 0
Fire Geometry 0 verts 0 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
0
Faces
0
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class cl_feathers2: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · cl_feathers2 0

No Sections in model.cfg.

Textures 1
  • dz\data\data\cl_feathers2_ca.paa
Materials 1
  • dz\data\data\half_lighted_default.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\data\cl_feathers2.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\data\cl_feathers2.p3d — use the copy button in the page header to paste it elsewhere.