Overview
Turntable preview of cr_leaf.p3d
Experimental preview — Resolution0.000 · 12 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
4
Vertices
44
Faces
32
Textures
1
Materials
0
Size (X × Y × Z)
0.253 × 0.319 × 0.049 m

ODOL v54 · 1,875 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 36

Size

size_x
0.253 m
size_y
0.319 m
size_z
0.049 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
0
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-7.463869095
boundingsphere
0.373077691
geometrysphere
0.129572928
sbsource
Visual
shadowoffset
minshadow
0

Mass

mass
0.5
massreciprocal
2
armor
1
armorreciprocal
1

Map

maptype
22
map
hide

Bounds

bboxminposition
0, 0, -0.022838961
bboxmaxposition
0.253227293, 0.318839908, 0.02569673
bboxminvisual
0, 0, -0.022838961
bboxmaxvisual
0.253227293, 0.318839908, 0.02569673

Centers

boundingcenter
0, 0, 0
geometrycenter
0.145536706, 0.250994831, 0.001428884
centerofmass
0.145536736, 0.250994861, 0.001428885
aimingcenter
0.145536706, 0.250994831, 0.001428884

ByteIndices

geometry
1
geometryfire
3
geometryview
2
Level of Detail 4
0.000 12 verts 4 faces 1 tex
Resolution
0
Vertices
12
Faces
4
Height
0.0433

Textures

  • dz\data\data\cr_leaf_ca.paa
Geometry 16 verts 14 faces 0 tex
Resolution
9999999827968
Vertices
16
Faces
14
Height
0.1357

Named selections (1)

  • component01

Named properties (2)

Name Value
armor 1
autocenter 0
View Geometry 16 verts 14 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
16
Faces
14
Height
0.1357

Named selections (1)

  • component01

Named properties (2)

Name Value
armor 1
autocenter 0
Fire Geometry 0 verts 0 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
0
Faces
0
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class cr_leaf: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · cr_leaf 0

No Sections in model.cfg.

Textures 1
  • dz\data\data\cr_leaf_ca.paa

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\data\cr_leaf.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\data\cr_leaf.p3d — use the copy button in the page header to paste it elsewhere.