Overview
LODs
1
Vertices
248
Faces
62
Textures
38
Materials
0
Size (X × Y × Z)
15.464 × 5.944 × 0.000 m

ODOL v54 · 6,923 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 33

Size

size_x
15.464 m
size_y
5.944 m
size_z
0.000 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
8.283335686
geometrysphere
8.283335686
sbsource
Visual
shadowoffset
minshadow
0

Mass

mass
0
massreciprocal
10000000000
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-7.731832504, -2.971938133, -0.000000022
bboxmaxposition
7.731832504, 2.971938133, 0.000000022
bboxminvisual
-7.731832504, -2.971938133, -0.000000022
bboxmaxvisual
7.731832504, 2.971938133, 0.000000022

Centers

boundingcenter
0.996504068, 0.731186271, 0
geometrycenter
0, 0, 0
centerofmass
0, 0, 0
aimingcenter
0, 0, 0
Level of Detail 1
0.000 248 verts 62 faces 38 tex
Resolution
0
Vertices
248
Faces
62
Height
5.9439

Textures

  • dz\data\data\destruct\destruct_glass_ca.paa
  • dz\data\data\destruct\destruct_plech2_full_dt.paa
  • dz\data\data\destruct\destruct_plech_full_dt.paa
  • dz\data\data\destruct\destruct_plech_full_mc.paa
  • dz\data\data\destruct\destruct_plech_full_smdi.paa
  • dz\data\data\destruct\destruct_plech_half_dt.paa
  • dz\data\data\destruct\destruct_plech_half_mc.paa
  • dz\data\data\destruct\destruct_plech_half_smdi.paa
  • dz\data\data\destruct\destruct_rubber_full_mc.paa
  • dz\data\data\destruct\destruct_rubber_half_dt.paa
  • dz\data\data\destruct\destruct_rubber_half_mc.paa
  • dz\data\data\destruct\destruct_rubber_half_smdi.paa
  • dz\data\data\destruct\vehicle_destr1024_1024_mc.paa
  • dz\data\data\destruct\vehicle_destr1024_1024_smdi.paa
  • dz\data\data\destruct\vehicle_destr1024_2048_mc.paa
  • dz\data\data\destruct\vehicle_destr1024_2048_smdi.paa
  • dz\data\data\destruct\vehicle_destr1024_512_mc.paa
  • dz\data\data\destruct\vehicle_destr1024_512_smdi.paa
  • dz\data\data\destruct\vehicle_destr128_128_mc.paa
  • dz\data\data\destruct\vehicle_destr128_128_smdi.paa
  • dz\data\data\destruct\vehicle_destr128_256_mc.paa
  • dz\data\data\destruct\vehicle_destr128_256_smdi.paa
  • dz\data\data\destruct\vehicle_destr2048_1024_mc.paa
  • dz\data\data\destruct\vehicle_destr2048_1024_smdi.paa
  • dz\data\data\destruct\vehicle_destr2048_2048_mc.paa
  • dz\data\data\destruct\vehicle_destr2048_2048_smdi.paa
  • dz\data\data\destruct\vehicle_destr256_128_mc.paa
  • dz\data\data\destruct\vehicle_destr256_128_smdi.paa
  • dz\data\data\destruct\vehicle_destr256_256_mc.paa
  • dz\data\data\destruct\vehicle_destr256_256_smdi.paa
  • dz\data\data\destruct\vehicle_destr256_512_mc.paa
  • dz\data\data\destruct\vehicle_destr256_512_smdi.paa
  • dz\data\data\destruct\vehicle_destr512_1024_mc.paa
  • dz\data\data\destruct\vehicle_destr512_1024_smdi.paa
  • dz\data\data\destruct\vehicle_destr512_256_mc.paa
  • dz\data\data\destruct\vehicle_destr512_256_smdi.paa
  • dz\data\data\destruct\vehicle_destr512_512_mc.paa
  • dz\data\data\destruct\vehicle_destr512_512_smdi.paa
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class destruct_texes: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · destruct_texes 0

No Sections in model.cfg.

Textures 38
  • dz\data\data\destruct\destruct_glass_ca.paa
  • dz\data\data\destruct\destruct_plech2_full_dt.paa
  • dz\data\data\destruct\destruct_plech_full_dt.paa
  • dz\data\data\destruct\destruct_plech_full_mc.paa
  • dz\data\data\destruct\destruct_plech_full_smdi.paa
  • dz\data\data\destruct\destruct_plech_half_dt.paa
  • dz\data\data\destruct\destruct_plech_half_mc.paa
  • dz\data\data\destruct\destruct_plech_half_smdi.paa
  • dz\data\data\destruct\destruct_rubber_full_mc.paa
  • dz\data\data\destruct\destruct_rubber_half_dt.paa
  • dz\data\data\destruct\destruct_rubber_half_mc.paa
  • dz\data\data\destruct\destruct_rubber_half_smdi.paa
  • dz\data\data\destruct\vehicle_destr1024_1024_mc.paa
  • dz\data\data\destruct\vehicle_destr1024_1024_smdi.paa
  • dz\data\data\destruct\vehicle_destr1024_2048_mc.paa
  • dz\data\data\destruct\vehicle_destr1024_2048_smdi.paa
  • dz\data\data\destruct\vehicle_destr1024_512_mc.paa
  • dz\data\data\destruct\vehicle_destr1024_512_smdi.paa
  • dz\data\data\destruct\vehicle_destr128_128_mc.paa
  • dz\data\data\destruct\vehicle_destr128_128_smdi.paa
  • dz\data\data\destruct\vehicle_destr128_256_mc.paa
  • dz\data\data\destruct\vehicle_destr128_256_smdi.paa
  • dz\data\data\destruct\vehicle_destr2048_1024_mc.paa
  • dz\data\data\destruct\vehicle_destr2048_1024_smdi.paa
  • dz\data\data\destruct\vehicle_destr2048_2048_mc.paa
  • dz\data\data\destruct\vehicle_destr2048_2048_smdi.paa
  • dz\data\data\destruct\vehicle_destr256_128_mc.paa
  • dz\data\data\destruct\vehicle_destr256_128_smdi.paa
  • dz\data\data\destruct\vehicle_destr256_256_mc.paa
  • dz\data\data\destruct\vehicle_destr256_256_smdi.paa
  • dz\data\data\destruct\vehicle_destr256_512_mc.paa
  • dz\data\data\destruct\vehicle_destr256_512_smdi.paa
  • dz\data\data\destruct\vehicle_destr512_1024_mc.paa
  • dz\data\data\destruct\vehicle_destr512_1024_smdi.paa
  • dz\data\data\destruct\vehicle_destr512_256_mc.paa
  • dz\data\data\destruct\vehicle_destr512_256_smdi.paa
  • dz\data\data\destruct\vehicle_destr512_512_mc.paa
  • dz\data\data\destruct\vehicle_destr512_512_smdi.paa

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\data\data\destruct\destruct_texes.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\data\data\Destruct\destruct_texes.p3d — use the copy button in the page header to paste it elsewhere.