Overview
LODs
1
Vertices
217
Faces
56
Textures
56
Materials
0
Size (X × Y × Z)
3.379 × 3.019 × 0.000 m

ODOL v54 · 6,318 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 33

Size

size_x
3.379 m
size_y
3.019 m
size_z
0.000 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
2.265799046
geometrysphere
2.265799046
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
0
massreciprocal
10000000000
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-1.689558029, -1.509714842, -0.000000012
bboxmaxposition
1.689558029, 1.509714842, 0.000000012
bboxminvisual
-1.689558029, -1.509714842, -0.000000012
bboxmaxvisual
1.689558029, 1.509714842, 0.000000012

Centers

boundingcenter
0.567012072, -1.135522127, 0.000000012
geometrycenter
0, 0, 0
centerofmass
0, 0, 0
aimingcenter
0, 0, 0
Level of Detail 1
0.000 217 verts 56 faces 56 tex
Resolution
0
Vertices
217
Faces
56
Height
3.0194

Textures

  • dz\data\data\ia10.paa
  • dz\data\data\iabrams.paa
  • dz\data\data\iaston.paa
  • dz\data\data\ibmp.paa
  • dz\data\data\ibmp_abu.paa
  • dz\data\data\icessna.paa
  • dz\data\data\icivil.paa
  • dz\data\data\icobra.paa
  • dz\data\data\icrew.paa
  • dz\data\data\idelo.paa
  • dz\data\data\igrenadier.paa
  • dz\data\data\ihrl.paa
  • dz\data\data\ijeep.paa
  • dz\data\data\ijeepmg.paa
  • dz\data\data\ijeepmutt.paa
  • dz\data\data\im113.paa
  • dz\data\data\im113_ambu.paa
  • dz\data\data\im60.paa
  • dz\data\data\imedic.paa
  • dz\data\data\imi17.paa
  • dz\data\data\imi24.paa
  • dz\data\data\iminer.paa
  • dz\data\data\imortar.paa
  • dz\data\data\inewport.paa
  • dz\data\data\ipadak.paa
  • dz\data\data\ipbr.paa
  • dz\data\data\ipilot.paa
  • dz\data\data\iracek.paa
  • dz\data\data\irapid.paa
  • dz\data\data\isaa.paa
  • dz\data\data\isaboteur.paa
  • dz\data\data\isat.paa
  • dz\data\data\iscud.paa
  • dz\data\data\iskoda.paa
  • dz\data\data\islaw.paa
  • dz\data\data\ismg.paa
  • dz\data\data\isniper.paa
  • dz\data\data\it55.paa
  • dz\data\data\it72.paa
  • dz\data\data\it80.paa
  • dz\data\data\itraktor.paa
  • dz\data\data\itruck5t.paa
  • dz\data\data\itruck5tfuel.paa
  • dz\data\data\itruck5trepair.paa
  • dz\data\data\iuaz.paa
  • dz\data\data\iuh60.paa
  • dz\data\data\iural.paa
  • dz\data\data\iuralfuel.paa
  • dz\data\data\iuralrepair.paa
  • dz\data\data\iv3s.paa
  • dz\data\data\iv3sfuel.paa
  • dz\data\data\iv3srepair.paa
  • dz\data\data\ivojak.paa
  • dz\data\data\izsu.paa
  • dz\data\data\m2.paa
  • dz\data\data\padak.paa
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Game_icons: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Game_icons 0

No Sections in model.cfg.

Textures 56
  • dz\data\data\ia10.paa
  • dz\data\data\iabrams.paa
  • dz\data\data\iaston.paa
  • dz\data\data\ibmp.paa
  • dz\data\data\ibmp_abu.paa
  • dz\data\data\icessna.paa
  • dz\data\data\icivil.paa
  • dz\data\data\icobra.paa
  • dz\data\data\icrew.paa
  • dz\data\data\idelo.paa
  • dz\data\data\igrenadier.paa
  • dz\data\data\ihrl.paa
  • dz\data\data\ijeep.paa
  • dz\data\data\ijeepmg.paa
  • dz\data\data\ijeepmutt.paa
  • dz\data\data\im113.paa
  • dz\data\data\im113_ambu.paa
  • dz\data\data\im60.paa
  • dz\data\data\imedic.paa
  • dz\data\data\imi17.paa
  • dz\data\data\imi24.paa
  • dz\data\data\iminer.paa
  • dz\data\data\imortar.paa
  • dz\data\data\inewport.paa
  • dz\data\data\ipadak.paa
  • dz\data\data\ipbr.paa
  • dz\data\data\ipilot.paa
  • dz\data\data\iracek.paa
  • dz\data\data\irapid.paa
  • dz\data\data\isaa.paa
  • dz\data\data\isaboteur.paa
  • dz\data\data\isat.paa
  • dz\data\data\iscud.paa
  • dz\data\data\iskoda.paa
  • dz\data\data\islaw.paa
  • dz\data\data\ismg.paa
  • dz\data\data\isniper.paa
  • dz\data\data\it55.paa
  • dz\data\data\it72.paa
  • dz\data\data\it80.paa
  • dz\data\data\itraktor.paa
  • dz\data\data\itruck5t.paa
  • dz\data\data\itruck5tfuel.paa
  • dz\data\data\itruck5trepair.paa
  • dz\data\data\iuaz.paa
  • dz\data\data\iuh60.paa
  • dz\data\data\iural.paa
  • dz\data\data\iuralfuel.paa
  • dz\data\data\iuralrepair.paa
  • dz\data\data\iv3s.paa
  • dz\data\data\iv3sfuel.paa
  • dz\data\data\iv3srepair.paa
  • dz\data\data\ivojak.paa
  • dz\data\data\izsu.paa
  • dz\data\data\m2.paa
  • dz\data\data\padak.paa

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\data\data\game_icons.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\data\data\Game_icons.p3d — use the copy button in the page header to paste it elsewhere.