Overview
LODs
2
Vertices
20
Faces
14
Textures
1
Materials
1
Size (X × Y × Z)
0.210 × 0.032 × 0.298 m

ODOL v54 · 1,649 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 36

Size

size_x
0.210 m
size_y
0.032 m
size_z
0.298 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.182875037
geometrysphere
0.180469036
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
7
massreciprocal
0.142857149
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.104999803, -0.016169723, -0.149020553
bboxmaxposition
0.104999803, 0.016169723, 0.149020553
bboxminvisual
-0.104999803, -0.016169723, -0.149020553
bboxmaxvisual
0.104999803, 0.016169723, 0.149020553

Centers

boundingcenter
0.024892204, 0.014632578, 0.055100799
geometrycenter
0.001252227, -0.005705207, 0.001014754
centerofmass
0.006353582, -0.005705207, -0.045216288
aimingcenter
0.001252227, -0.005705207, 0.001014754

ByteIndices

geometry
1
geometryfire
1
geometryview
1
Level of Detail 2
1.000 12 verts 8 faces 1 tex
Resolution
1
Vertices
12
Faces
8
Height
0.0307

Textures

  • dz\misc_h\data\ground_garbage_co.paa

Materials

  • dz\misc_h\data\ground_garbage.rvmat
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.0209

Named selections (1)

  • component01
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class gnews2: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · gnews2 0

No Sections in model.cfg.

Textures 1
  • dz\misc_h\data\ground_garbage_co.paa
Materials 1
  • dz\misc_h\data\ground_garbage.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\data\data\particleeffects\news\gnews2.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\data\data\ParticleEffects\News\gnews2.p3d — use the copy button in the page header to paste it elsewhere.