Overview
LODs
2
Vertices
337
Faces
119
Textures
4
Materials
0
Size (X × Y × Z)
1.234 × 0.847 × 0.048 m

ODOL v54 · 5,042 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 36

Size

size_x
1.234 m
size_y
0.847 m
size_z
0.048 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.748446465
geometrysphere
0.658908069
sbsource
Visual
shadowoffset
minshadow
2

Mass

mass
20
massreciprocal
0.050000001
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.61710006, -0.423500031, -0.024134874
bboxmaxposition
0.61710006, 0.423500031, 0.024134859
bboxminvisual
-0.61710006, -0.423500031, -0.024134874
bboxmaxvisual
0.61710006, 0.423500031, 0.024134859

Centers

boundingcenter
0.000514269, 0.37836203, -0.202290803
geometrycenter
-0.000207424, 0.004832059, -0.000000007
centerofmass
-0.000207424, 0.004832065, -0.000000007
aimingcenter
-0.000207424, 0.004832059, -0.000000007

ByteIndices

geometry
1
geometryfire
1
geometryview
1
Level of Detail 2
0.000 329 verts 113 faces 4 tex
Resolution
0
Vertices
329
Faces
113
Height
0.8470

Textures

  • dz\data\data\black_sum.pac
  • dz\data\data\radkovani.paa
  • dz\data\data\teslatv1.paa
  • dz\data\data\teslatv2.paa

Named properties (1)

Name Value
lodnoshadow 1
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.7471

Named selections (1)

  • component01
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class TvHi: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · TvHi 0

No Sections in model.cfg.

Textures 4
  • dz\data\data\black_sum.pac
  • dz\data\data\radkovani.paa
  • dz\data\data\teslatv1.paa
  • dz\data\data\teslatv2.paa

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\data\data\tvhi.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\data\data\TvHi.p3d — use the copy button in the page header to paste it elsewhere.