Overview
LODs
3
Vertices
1,500
Faces
667
Textures
3
Materials
2
Size (X × Y × Z)
0.095 × 0.051 × 0.026 m

ODOL v54 · 23,068 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 37

Size

size_x
0.095 m
size_y
0.051 m
size_z
0.026 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.0553082
geometrysphere
0.055083852
sbsource
Visual
shadowoffset
minshadow
3

Mass

mass
0
massreciprocal
1
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.04732208, -0.025528088, -0.012958958
bboxmaxposition
0.04732208, 0.025528088, 0.012958958
bboxminvisual
-0.04732208, -0.025528088, -0.012958958
bboxmaxvisual
0.04732208, 0.025528088, 0.012958958

Centers

boundingcenter
0.000008477, -0.000010386, -0.000882433
geometrycenter
0.000219986, 0, -0.000155046
centerofmass
0, 0, 0
aimingcenter
0.000219986, 0, -0.000155046

ByteIndices

memory
2
geometry
1
geometryfire
1
geometryview
1
Level of Detail 3
0.000 1,488 verts 661 faces 3 tex
Resolution
0
Vertices
1,488
Faces
661
Height
0.0173

Textures

  • dz\data\data\kiowa_sklo.paa
  • dz\data\data\xgps2_01.pac
  • dz\data\data\xgps2_02.pac

Materials

  • dz\data\data\xgps_g.rvmat
  • dz\data\data\xgps_m.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.0511

Named selections (1)

  • component01
Memory 4 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
4
Faces
0

Other named selections (5)

model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class XGPS2: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · XGPS2 0

No Sections in model.cfg.

Textures 3
  • dz\data\data\kiowa_sklo.paa
  • dz\data\data\xgps2_01.pac
  • dz\data\data\xgps2_02.pac
Materials 2
  • dz\data\data\xgps_g.rvmat
  • dz\data\data\xgps_m.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\data\data\xgps2.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\data\data\XGPS2.p3d — use the copy button in the page header to paste it elsewhere.