Overview
LODs
3
Vertices
503
Faces
256
Textures
6
Materials
2
Size (X × Y × Z)
0.053 × 0.013 × 0.134 m

ODOL v54 · 11,973 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 37

Size

size_x
0.053 m
size_y
0.013 m
size_z
0.134 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.099225231
geometrysphere
0.072156928
sbsource
Visual
shadowoffset
minshadow
3

Mass

mass
1.000000238
massreciprocal
0.999999762
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.027193407, -0.005286126, -0.035388738
bboxmaxposition
0.025516128, 0.00727975, 0.098515227
bboxminvisual
-0.027193407, -0.005286126, -0.035388738
bboxmaxvisual
0.025516128, 0.00727975, 0.098515227

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.000838639, 0.000143457, 0.031563245
centerofmass
0.001589842, -0.000779283, 0.021364534
aimingcenter
-0.000838639, 0.000143457, 0.031563245

ByteIndices

memory
2
geometry
1
geometryfire
1
geometryview
1
Level of Detail 3
0.000 463 verts 225 faces 6 tex
Resolution
0
Vertices
463
Faces
225
Height
0.0124

Named selections (2)

  • arrow
  • kompas

Textures

  • dz\data\data\kompas_down2.pac
  • dz\data\data\kompas_in.pac
  • dz\data\data\kompas_side.pac
  • dz\data\data\xkompas_budik3.paa
  • dz\data\data\xkompas_budik_arrow.paa
  • dz\data\data\xkompas_downtga.paa

Materials

  • dz\data\data\kompas_fosfor.rvmat
  • dz\data\data\kompas_telo.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 38 verts 31 faces 0 tex
Resolution
9999999827968
Vertices
38
Faces
31
Height
0.0109

Named selections (4)

  • component01
  • component02
  • component03
  • component04

Named properties (1)

Name Value
autocenter 0
Memory 2 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
2
Faces
0
Height
0.0046

Other named selections (1)

model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Xkompas: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Xkompas 0

No Sections in model.cfg.

Textures 6
  • dz\data\data\kompas_down2.pac
  • dz\data\data\kompas_in.pac
  • dz\data\data\kompas_side.pac
  • dz\data\data\xkompas_budik3.paa
  • dz\data\data\xkompas_budik_arrow.paa
  • dz\data\data\xkompas_downtga.paa
Materials 2
  • dz\data\data\kompas_fosfor.rvmat
  • dz\data\data\kompas_telo.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\data\data\xkompas.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\data\data\Xkompas.p3d — use the copy button in the page header to paste it elsewhere.