Overview
Flag Pole
Preview courtesy of Sam's Object Finder
LODs
9
Vertices
2,276
Faces
3,132
Textures
1
Materials
3
Size (X × Y × Z)
2.205 × 1.735 × 1.243 m

CfgModels · DZ_Flag — Sections

  • folded
  • opened
  • camo

ODOL v54 · 110,610 bytes · Skeleton bones: 2 · Sections: 3

ODOL Flags 37

Size

size_x
2.205 m
size_y
1.735 m
size_z
1.243 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
1
isfrequent
0

Model

viewdensity
-10
boundingsphere
2.321276665
geometrysphere
0.275709331
sbsource
Visual
shadowoffset
—
minshadow
1

Mass

mass
3.999998808
massreciprocal
0.250000089
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.207850873, -1.205686808, -1.065622807
bboxmaxposition
1.997488499, 0.528879166, 0.177445441
bboxminvisual
-0.207850873, -1.205686808, -1.065622807
bboxmaxvisual
1.997488499, 0.528879166, 0.177445441

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.002588212, 0.051683739, 0.000155762
centerofmass
-0.003599738, 0.046911426, -0.027225504
aimingcenter
-0.002588212, 0.051683739, 0.000155762

ByteIndices

memory
6
geometry
5
geometryfire
8
geometryview
7
Level of Detail 9
0.000 1,005 verts 1,527 faces 1 tex
Resolution
0
Vertices
1,005
Faces
1,527
Height
1.3116

Named selections (3)

  • camo
  • folded
  • opened

Textures

  • dz\gear\camping\data\flag_chern_co.paa

Materials

  • dz\gear\camping\data\flag.rvmat
  • dz\gear\camping\data\flag_ground.rvmat
1.000 600 verts 852 faces 1 tex
Resolution
1
Vertices
600
Faces
852
Height
1.3123

Named selections (3)

  • camo
  • folded
  • opened

Textures

  • dz\gear\camping\data\flag_chern_co.paa

Materials

  • dz\gear\camping\data\flag.rvmat
  • dz\gear\camping\data\flag_ground.rvmat
2.000 241 verts 315 faces 1 tex
Resolution
2
Vertices
241
Faces
315
Height
1.3135

Named selections (3)

  • camo
  • folded
  • opened

Textures

  • dz\gear\camping\data\flag_chern_co.paa

Materials

  • dz\gear\camping\data\flag.rvmat
  • dz\gear\camping\data\flag_ground.rvmat
3.000 177 verts 164 faces 1 tex
Resolution
3
Vertices
177
Faces
164
Height
1.3130

Named selections (3)

  • camo
  • folded
  • opened

Textures

  • dz\gear\camping\data\flag_chern_co.paa

Materials

  • dz\gear\camping\data\flag.rvmat
  • dz\gear\camping\data\flag_ground.rvmat
4.000 111 verts 44 faces 1 tex
Resolution
4
Vertices
111
Faces
44
Height
1.3060

Named selections (3)

  • camo
  • folded
  • opened

Textures

  • dz\gear\camping\data\flag_chern_co.paa

Materials

  • dz\gear\camping\data\flag.rvmat
  • dz\gear\camping\data\flag_ground.rvmat
Geometry 49 verts 94 faces 0 tex
Resolution
9999999827968
Vertices
49
Faces
94
Height
0.1189

Named selections (1)

  • folded

Named properties (3)

Name Value
autocenter 0
invviewcameraroll 90
drawimportance 16.0
Memory 20 verts 24 faces 0 tex
Resolution
9.999999869911E+14
Vertices
20
Faces
24
Height
1.6832
View Geometry 16 verts 12 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
16
Faces
12
Height
1.3057

Named selections (2)

  • folded
  • opened
Fire Geometry 57 verts 100 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
57
Faces
100
Height
1.3168

Named selections (2)

  • folded
  • opened

Materials

  • dz\data\data\penetration\cloth.rvmat
model.cfg
class CfgSkeletons
{
	class flag_item_skeleton
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"folded", "",
			"opened", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class DZ_Flag: Default
	{
		SkeletonName = "flag_item_skeleton";
		Sections[] =
		{
			"folded",
			"opened",
			"camo"
		};
		class Animations
		{
			class folded
			{
				type = "Hide";
				source = "user";
				selection = "folded";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
			class unfolded
			{
				type = "Hide";
				source = "user";
				selection = "opened";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
		};
	};
};
CfgSkeletons · flag_item_skeleton 2
BoneParent
folded —
opened —
CfgModels · DZ_Flag 3
  • folded
  • opened
  • camo
Textures 1
  • dz\gear\camping\data\flag_chern_co.paa
Materials 3
  • dz\data\data\penetration\cloth.rvmat
  • dz\gear\camping\data\flag.rvmat
  • dz\gear\camping\data\flag_ground.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\gear\camping\dz_flag.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\gear\camping\DZ_Flag.p3d — use the copy button in the page header to paste it elsewhere.