Overview
LODs
3
Vertices
1,704
Faces
2,497
Textures
0
Materials
2
Size (X × Y × Z)
4.832 × 3.290 × 5.835 m

ODOL v54 · 59,891 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 36

Size

size_x
4.832 m
size_y
3.290 m
size_z
5.835 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
3.760834455
geometrysphere
3.773660898
sbsource
Explicit
shadowoffset
—
minshadow
0

Mass

mass
50
massreciprocal
0.02
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-2.416002274, -1.644874215, -2.917350292
bboxmaxposition
2.416002274, 1.644874096, 2.917350292
bboxminvisual
-2.416002274, -1.644874215, -2.917350292
bboxmaxvisual
2.416002274, 1.644874096, 2.917350292

Centers

boundingcenter
0.015873551, 1.614413023, -0.000162125
geometrycenter
0.00754261, 0.015333056, -0.00386095
centerofmass
0.057303704, -0.38057667, 0.227262899
aimingcenter
0.00754261, 0.015333056, -0.00386095

ByteIndices

geometry
0
geometryfire
2
geometryview
1
Level of Detail 3
Geometry 80 verts 62 faces 0 tex
Resolution
9999999827968
Vertices
80
Faces
62
Height
3.2591

Named selections (9)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
View Geometry 704 verts 1,049 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
704
Faces
1,049
Height
3.1388

Named selections (88)

  • body
  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
  • component19
  • component20
  • component21
  • component22
  • component23
  • component24
  • component25
  • component26
  • component27
  • component28
  • component29
  • component30
  • component31
  • component32
  • component33
  • component34
  • component35
  • component36
  • component37
  • component38
  • component39
  • component40
  • component41
  • component42
  • component43
  • component44
  • component45
  • component46
  • component47
  • component48
  • component49
  • component50
  • component51
  • component52
  • component53
  • component54
  • component55
  • component56
  • component57
  • component58
  • component59
  • component60
  • component61
  • component62
  • component63
  • component64
  • component65
  • component66
  • component67
  • component68
  • component69
  • component70
  • component71
  • component72
  • component73
  • component74
  • component75
  • component76
  • component77
  • component78
  • component79
  • component80
  • component81
  • component82
  • component83
  • component84
  • component85
  • component86
  • component87

Materials

  • dz\data\data\penetration\ironplate.rvmat
Fire Geometry 920 verts 1,386 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
920
Faces
1,386
Height
3.1899

Named selections (113)

  • body
  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component100
  • component101
  • component102
  • component103
  • component104
  • component105
  • component106
  • component107
  • component108
  • component109
  • component11
  • component110
  • component111
  • component112
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
  • component19
  • component20
  • component21
  • component22
  • component23
  • component24
  • component25
  • component26
  • component27
  • component28
  • component29
  • component30
  • component31
  • component32
  • component33
  • component34
  • component35
  • component36
  • component37
  • component38
  • component39
  • component40
  • component41
  • component42
  • component43
  • component44
  • component45
  • component46
  • component47
  • component48
  • component49
  • component50
  • component51
  • component52
  • component53
  • component54
  • component55
  • component56
  • component57
  • component58
  • component59
  • component60
  • component61
  • component62
  • component63
  • component64
  • component65
  • component66
  • component67
  • component68
  • component69
  • component70
  • component71
  • component72
  • component73
  • component74
  • component75
  • component76
  • component77
  • component78
  • component79
  • component80
  • component81
  • component82
  • component83
  • component84
  • component85
  • component86
  • component87
  • component88
  • component89
  • component90
  • component91
  • component92
  • component93
  • component94
  • component95
  • component96
  • component97
  • component98
  • component99

Materials

  • dz\data\data\penetration\fabricp.rvmat
  • dz\data\data\penetration\ironplate.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class LargeTentBodyProxy: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · LargeTentBodyProxy 0

No Sections in model.cfg.

Materials 2
  • dz\data\data\penetration\fabricp.rvmat
  • dz\data\data\penetration\ironplate.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\gear\camping\proxies\largetentbodyproxy.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\gear\camping\proxies\LargeTentBodyProxy.p3d — use the copy button in the page header to paste it elsewhere.