Overview
Construction Light
Preview courtesy of Sam's Object Finder
LODs
10
Vertices
19,443
Faces
19,282
Textures
3
Materials
5
Size (X × Y × Z)
0.879 × 2.549 × 1.378 m

CfgModels · spotlight — Sections

  • cord_folded
  • cord_plugged
  • placing
  • inventory
  • zbytek
  • reflector_unfolded
  • reflector_folded
  • glass_unfolded
  • glass_folded
  • spotlight_folded_cord_plugged
  • spotlight_folded_cord_folded
  • reflector

ODOL v54 · 622,006 bytes · Skeleton bones: 11 · Sections: 12

ODOL Flags 38

Size

size_x
0.879 m
size_y
2.549 m
size_z
1.378 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.744191051
geometrysphere
0.700154901
sbsource
Visual
shadowoffset
—
minshadow
4

Mass

mass
20
massreciprocal
0.050000001
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.441917062, -0.888643622, -1.034367085
bboxmaxposition
0.437371582, 1.660381317, 0.343324035
bboxminvisual
-0.441917062, -0.888643622, -1.034367085
bboxmaxvisual
0.437371582, 1.660381317, 0.343324035

Centers

boundingcenter
0, 0, 0
geometrycenter
0.000254817, 0.690026879, 0.001941822
centerofmass
0.00008099, 0.69039315, 0.002018886
aimingcenter
0.000254817, 0.690026879, 0.001941822

ByteIndices

memory
6
geometry
5
geometryfire
9
geometryview
8
landcontact
7
Level of Detail 10
1.000 9,765 verts 11,148 faces 3 tex
Resolution
1
Vertices
9,765
Faces
11,148
Height
2.5226

Named selections (11)

  • cord_folded
  • cord_plugged
  • glass_folded
  • glass_unfolded
  • inventory
  • placing
  • reflector_folded
  • reflector_unfolded
  • spotlight_folded_cord_folded
  • spotlight_folded_cord_plugged
  • zbytek

Textures

  • dz\gear\camping\data\plug_yellow_co.paa
  • dz\gear\camping\data\spotlight_co.paa
  • dz\gear\camping\data\spotlight_glass_ca.paa

Materials

  • dz\gear\camping\data\plug.rvmat
  • dz\gear\camping\data\spotlight.rvmat
  • dz\gear\camping\data\spotlight_glass.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 5,432 verts 5,026 faces 2 tex
Resolution
2
Vertices
5,432
Faces
5,026
Height
2.4423

Named selections (8)

  • cord_folded
  • cord_plugged
  • inventory
  • placing
  • reflector_folded
  • reflector_unfolded
  • spotlight_folded_cord_plugged
  • zbytek

Textures

  • dz\gear\camping\data\plug_yellow_co.paa
  • dz\gear\camping\data\spotlight_co.paa

Materials

  • dz\gear\camping\data\plug.rvmat
  • dz\gear\camping\data\spotlight.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 2,548 verts 1,842 faces 1 tex
Resolution
3
Vertices
2,548
Faces
1,842
Height
1.6563

Named selections (5)

  • inventory
  • placing
  • reflector_folded
  • reflector_unfolded
  • zbytek

Textures

  • dz\gear\camping\data\spotlight_co.paa

Materials

  • dz\gear\camping\data\spotlight.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 1,309 verts 897 faces 1 tex
Resolution
4
Vertices
1,309
Faces
897
Height
1.6563

Named selections (5)

  • inventory
  • placing
  • reflector_folded
  • reflector_unfolded
  • zbytek

Textures

  • dz\gear\camping\data\spotlight_co.paa

Materials

  • dz\gear\camping\data\spotlight.rvmat

Named properties (1)

Name Value
lodnoshadow 1
5.000 239 verts 171 faces 1 tex
Resolution
5
Vertices
239
Faces
171
Height
1.5987

Named selections (6)

  • inventory
  • placing
  • reflector
  • reflector_folded
  • reflector_unfolded
  • zbytek

Textures

  • dz\gear\camping\data\spotlight_co.paa

Materials

  • dz\gear\camping\data\spotlight.rvmat
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
1.3805

Named selections (1)

  • component01

Named properties (2)

Name Value
autocenter 0
lodnoshadow 1
Memory 11 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
11
Faces
0
Height
1.6736

Named properties (1)

Name Value
lodnoshadow 1
LandContact 3 verts 0 faces 0 tex
Resolution
1.9999999739822E+15
Vertices
3
Faces
0
View Geometry 48 verts 72 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
48
Faces
72
Height
1.6070

Named selections (2)

  • cord_plugged
  • reflector
Fire Geometry 80 verts 120 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
80
Faces
120
Height
1.6411

Named selections (2)

  • reflector_folded
  • reflector_unfolded

Materials

  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\plastic.rvmat
model.cfg
class CfgSkeletons
{
	class spotlight_skeleton
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"cord_folded", "",
			"cord_plugged", "",
			"inventory", "",
			"placing", "",
			"reflector", "",
			"reflector_folded", "",
			"reflector_unfolded", "",
			"glass_folded", "",
			"glass_unfolded", "",
			"spotlight_folded_cord_plugged", "",
			"spotlight_folded_cord_folded", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class spotlight: Default
	{
		SkeletonName = "spotlight_skeleton";
		Sections[] =
		{
			"cord_folded",
			"cord_plugged",
			"placing",
			"inventory",
			"zbytek",
			"reflector_unfolded",
			"reflector_folded",
			"glass_unfolded",
			"glass_folded",
			"spotlight_folded_cord_plugged",
			"spotlight_folded_cord_folded",
			"reflector"
		};
		class Animations
		{
			class cord_folded
			{
				type = "Hide";
				source = "user";
				selection = "cord_folded";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
			class cord_plugged
			{
				type = "Hide";
				source = "user";
				selection = "cord_plugged";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
			class inventory
			{
				type = "Hide";
				source = "user";
				selection = "inventory";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
			class placing
			{
				type = "Hide";
				source = "user";
				selection = "placing";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
			class reflector
			{
				type = "Hide";
				source = "user";
				selection = "reflector";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
			class reflector_folded
			{
				type = "Hide";
				source = "user";
				selection = "reflector_folded";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
			class reflector_unfolded
			{
				type = "Hide";
				source = "user";
				selection = "reflector_unfolded";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
			class glass_unfolded
			{
				type = "Hide";
				source = "user";
				selection = "glass_unfolded";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
			class glass_folded
			{
				type = "Hide";
				source = "user";
				selection = "glass_folded";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
			class spotlight_folded_cord_plugged
			{
				type = "Hide";
				source = "user";
				selection = "spotlight_folded_cord_plugged";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
			class spotlight_folded_cord_folded
			{
				type = "Hide";
				source = "user";
				selection = "spotlight_folded_cord_folded";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
		};
	};
};
CfgSkeletons · spotlight_skeleton 11
BoneParent
cord_folded —
cord_plugged —
inventory —
placing —
reflector —
reflector_folded —
reflector_unfolded —
glass_folded —
glass_unfolded —
spotlight_folded_cord_plugged —
spotlight_folded_cord_folded —
CfgModels · spotlight 12
  • cord_folded
  • cord_plugged
  • placing
  • inventory
  • zbytek
  • reflector_unfolded
  • reflector_folded
  • glass_unfolded
  • glass_folded
  • spotlight_folded_cord_plugged
  • spotlight_folded_cord_folded
  • reflector
Textures 3
  • dz\gear\camping\data\plug_yellow_co.paa
  • dz\gear\camping\data\spotlight_co.paa
  • dz\gear\camping\data\spotlight_glass_ca.paa
Materials 5
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\plastic.rvmat
  • dz\gear\camping\data\plug.rvmat
  • dz\gear\camping\data\spotlight.rvmat
  • dz\gear\camping\data\spotlight_glass.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\gear\camping\spotlight.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\gear\camping\spotlight.p3d — use the copy button in the page header to paste it elsewhere.