Overview
Flag Pole
Preview courtesy of Sam's Object Finder
LODs
7
Vertices
1,189
Faces
1,540
Textures
1
Materials
3
Proxies
11
Size (X × Y × Z)
3.727 × 12.280 × 5.386 m

CfgModels · territory_flag — Sections

  • flag
  • pole
  • support
  • base
  • deployed

ODOL v54 · 61,390 bytes · Skeleton bones: 12 · Sections: 5

ODOL Flags 39

Size

size_x
3.727 m
size_y
12.280 m
size_z
5.386 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
11.314328194
geometrysphere
5.671331882
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
0
massreciprocal
1
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-2.093386889, -0.965843618, -3.395568609
bboxmaxposition
1.633561134, 11.313884735, 1.990148544
bboxminvisual
-2.093386889, -0.965843618, -3.395568609
bboxmaxvisual
1.633561134, 11.313884735, 1.990148544

Centers

boundingcenter
0, 0, 0
geometrycenter
0.029384311, 5.638666153, 0.495000005
centerofmass
0, 0, 0
aimingcenter
0.029384311, 5.638666153, 0.495000005

ByteIndices

memory
2
geometry
1
geometryfire
6
geometryview
5
landcontact
3
roadway
4
Level of Detail 7
0.000 36 verts 12 faces 0 tex
Resolution
0
Vertices
36
Faces
12
Height
12.2532
Proxies
11

Proxies (11)

  • dz\gear\camping\dz_flag
  • dz\gear\camping\proxies\territory_flag_base
  • dz\gear\camping\proxies\territory_flag_pole
  • dz\gear\camping\proxies\territory_flag_support
  • dz\gear\camping\territory_flag_kit_deployed
  • dz\gear\camping\wooden_log
  • dz\gear\consumables\nails_loose_10
  • dz\gear\consumables\stone
  • dz\gear\crafting\bp_rope
  • dz\gear\crafting\string_metalwire
  • dz\gear\crafting\wooden_stick

Named selections (12)

  • base
  • deployed
  • flag
  • material_fpole_magicstick
  • material_fpole_metalwire
  • material_fpole_nails
  • material_fpole_rope
  • material_fpole_stones
  • material_fpole_woodenlog
  • material_fpole_woodenlog2
  • pole
  • support
Geometry 23 verts 11 faces 0 tex
Resolution
9999999827968
Vertices
23
Faces
11
Height
11.2973
Proxies
5

Proxies (5)

  • dz\gear\camping\dz_flag
  • dz\gear\camping\proxies\territory_flag_base
  • dz\gear\camping\proxies\territory_flag_pole
  • dz\gear\camping\proxies\territory_flag_support
  • dz\gear\camping\territory_flag_kit_deployed

Named selections (5)

  • base
  • deployed
  • flag
  • pole
  • support

Named properties (5)

Name Value
autocenter 0
placement slopelandcontact
canclimb 0
ignorecomponents 1
drawimportance 4.0
Memory 36 verts 42 faces 0 tex
LandContact 4 verts 0 faces 0 tex
Resolution
1.9999999739822E+15
Vertices
4
Faces
0
Roadway 19 verts 21 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
19
Faces
21
Height
1.0453

Named selections (1)

  • support

Textures

  • dz\surfaces\data\roadway\stone_ext.paa
View Geometry 134 verts 103 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
134
Faces
103
Height
12.2532
Proxies
7

Proxies (7)

  • dz\gear\camping\dz_flag
  • dz\gear\camping\wooden_log
  • dz\gear\consumables\nails_loose_10
  • dz\gear\consumables\stone
  • dz\gear\crafting\bp_rope
  • dz\gear\crafting\string_metalwire
  • dz\gear\crafting\wooden_stick

Named selections (11)

  • base
  • flag
  • material_fpole_magicstick
  • material_fpole_metalwire
  • material_fpole_nails
  • material_fpole_rope
  • material_fpole_stones
  • material_fpole_woodenlog
  • material_fpole_woodenlog2
  • pole
  • support
Fire Geometry 937 verts 1,351 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
937
Faces
1,351
Height
12.2532
Proxies
7

Proxies (7)

  • dz\gear\camping\dz_flag
  • dz\gear\camping\wooden_log
  • dz\gear\consumables\nails_loose_10
  • dz\gear\consumables\stone
  • dz\gear\crafting\bp_rope
  • dz\gear\crafting\string_metalwire
  • dz\gear\crafting\wooden_stick

Named selections (12)

  • base
  • deployed
  • flag
  • material_fpole_magicstick
  • material_fpole_metalwire
  • material_fpole_nails
  • material_fpole_rope
  • material_fpole_stones
  • material_fpole_woodenlog
  • material_fpole_woodenlog2
  • pole
  • support

Materials

  • dz\data\data\penetration\cloth.rvmat
  • dz\data\data\penetration\granite.rvmat
  • dz\data\data\penetration\wood.rvmat
model.cfg
class CfgSkeletons
{
	class territory_flag_skeleton
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"flag", "",
			"base", "",
			"pole", "",
			"support", "",
			"deployed", "",
			"material_fpole_woodenlog", "",
			"material_fpole_stones", "",
			"material_fpole_woodenlog2", "",
			"material_fpole_metalwire", "",
			"material_fpole_rope", "",
			"material_fpole_nails", "",
			"material_fpole_magicstick", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class territory_flag: Default
	{
		SkeletonName = "territory_flag_skeleton";
		Sections[] =
		{
			"flag",
			"pole",
			"support",
			"base",
			"deployed"
		};
		class Animations
		{
			class flag_mast
			{
				type = "Translation";
				source = "user";
				selection = "flag";
				axis = "mast_axis";
				minValue = "0";
				maxValue = "1";
				offset0 = "0";
				offset1 = "-0.766";
			};
			class Deployed
			{
				type = "Hide";
				source = "user";
				selection = "deployed";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
			class Base
			{
				type = "Hide";
				source = "user";
				selection = "base";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
			class Support
			{
				type = "Hide";
				source = "user";
				selection = "support";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
			class Pole
			{
				type = "Hide";
				source = "user";
				selection = "pole";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
			class Material_FPole_WoodenLog
			{
				type = "Hide";
				source = "user";
				selection = "material_fpole_woodenlog";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
			class Material_FPole_Stones
			{
				type = "Hide";
				source = "user";
				selection = "material_fpole_stones";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
			class Material_FPole_WoodenLog2
			{
				type = "Hide";
				source = "user";
				selection = "material_fpole_woodenlog2";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
			class Material_FPole_MetalWire
			{
				type = "Hide";
				source = "user";
				selection = "material_fpole_metalwire";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
			class Material_FPole_Rope
			{
				type = "Hide";
				source = "user";
				selection = "material_fpole_rope";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
			class Material_FPole_Nails
			{
				type = "Hide";
				source = "user";
				selection = "material_fpole_nails";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
			class Material_FPole_MagicStick
			{
				type = "Hide";
				source = "user";
				selection = "material_fpole_magicstick";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
		};
	};
};
CfgSkeletons · territory_flag_skeleton 12
BoneParent
flag —
base —
pole —
support —
deployed —
material_fpole_woodenlog —
material_fpole_stones —
material_fpole_woodenlog2 —
material_fpole_metalwire —
material_fpole_rope —
material_fpole_nails —
material_fpole_magicstick —
CfgModels · territory_flag 5
  • flag
  • pole
  • support
  • base
  • deployed
Proxies 11
  • dz\gear\camping\dz_flag
  • dz\gear\camping\proxies\territory_flag_base
  • dz\gear\camping\proxies\territory_flag_pole
  • dz\gear\camping\proxies\territory_flag_support
  • dz\gear\camping\territory_flag_kit_deployed
  • dz\gear\camping\wooden_log
  • dz\gear\consumables\nails_loose_10
  • dz\gear\consumables\stone
  • dz\gear\crafting\bp_rope
  • dz\gear\crafting\string_metalwire
  • dz\gear\crafting\wooden_stick
Textures 1
  • dz\surfaces\data\roadway\stone_ext.paa
Materials 3
  • dz\data\data\penetration\cloth.rvmat
  • dz\data\data\penetration\granite.rvmat
  • dz\data\data\penetration\wood.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\gear\camping\territory_flag.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\gear\camping\territory_flag.p3d — use the copy button in the page header to paste it elsewhere.