Overview
Campfire Tripod
Preview courtesy of Sam's Object Finder
LODs
7
Vertices
4,543
Faces
3,802
Textures
1
Materials
3
Size (X × Y × Z)
1.405 × 1.380 × 1.558 m

CfgModels · tripod — Sections

  • tripod_deployed
  • tripod_collapsed

ODOL v54 · 173,049 bytes · Skeleton bones: 2 · Sections: 2

ODOL Flags 37

Size

size_x
1.405 m
size_y
1.380 m
size_z
1.558 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.206523418
geometrysphere
0.412025332
sbsource
Visual
shadowoffset
—
minshadow
7

Mass

mass
20.000001907
massreciprocal
0.049999997
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.705071211, -0.402013272, -0.479281336
bboxmaxposition
0.699842751, 0.9783566, 1.07883203
bboxminvisual
-0.705071211, -0.402013272, -0.479281336
bboxmaxvisual
0.699842751, 0.9783566, 1.07883203

Centers

boundingcenter
0, 0, 0
geometrycenter
0.002073955, 0.246543348, 0.009519896
centerofmass
0.003983614, 0.268009305, 0.006957489
aimingcenter
0.002073955, 0.246543348, 0.009519896

ByteIndices

memory
4
geometry
3
geometryfire
6
geometryview
5
Level of Detail 7
0.000 3,389 verts 3,103 faces 1 tex
Resolution
0
Vertices
3,389
Faces
3,103
Height
1.3272

Named selections (2)

  • tripod_collapsed
  • tripod_deployed

Textures

  • dz\gear\cooking\data\cooking_tripod_co.paa

Materials

  • dz\gear\cooking\data\cooking_tripod.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 899 verts 517 faces 1 tex
Resolution
2
Vertices
899
Faces
517
Height
1.3271

Named selections (2)

  • tripod_collapsed
  • tripod_deployed

Textures

  • dz\gear\cooking\data\cooking_tripod_co.paa

Materials

  • dz\gear\cooking\data\cooking_tripod.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 133 verts 60 faces 1 tex
Resolution
4
Vertices
133
Faces
60
Height
1.3094

Named selections (2)

  • tripod_collapsed
  • tripod_deployed

Textures

  • dz\gear\cooking\data\cooking_tripod_co.paa

Materials

  • dz\gear\cooking\data\cooking_tripod.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 7 verts 10 faces 0 tex
Resolution
9999999827968
Vertices
7
Faces
10
Height
0.8175

Named selections (1)

  • tripod_collapsed

Materials

  • dz\data\data\penetration\armor_3mm_plate.rvmat

Named properties (1)

Name Value
autocenter 0
Memory 40 verts 24 faces 0 tex
View Geometry 32 verts 30 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
32
Faces
30
Height
1.2546

Named selections (2)

  • tripod_collapsed
  • tripod_deployed
Fire Geometry 43 verts 58 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
43
Faces
58
Height
1.2962

Named selections (2)

  • tripod_collapsed
  • tripod_deployed

Materials

  • dz\data\data\penetration\armor_3mm_plate.rvmat
  • dz\data\data\penetration\metalplate.rvmat

Named properties (1)

Name Value
lodnoshadow 1
model.cfg
class CfgSkeletons
{
	class Tripod_Skeleton
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"tripod_collapsed", "",
			"tripod_deployed", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class tripod: Default
	{
		SkeletonName = "Tripod_Skeleton";
		Sections[] =
		{
			"tripod_deployed",
			"tripod_collapsed"
		};
		class Animations
		{
			class Collapsed
			{
				type = "Hide";
				source = "user";
				selection = "tripod_collapsed";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
			class Deployed
			{
				type = "Hide";
				source = "user";
				selection = "tripod_deployed";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
		};
	};
};
CfgSkeletons · Tripod_Skeleton 2
BoneParent
tripod_collapsed —
tripod_deployed —
CfgModels · tripod 2
  • tripod_deployed
  • tripod_collapsed
Textures 1
  • dz\gear\cooking\data\cooking_tripod_co.paa
Materials 3
  • dz\data\data\penetration\armor_3mm_plate.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\gear\cooking\data\cooking_tripod.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\gear\cooking\tripod.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\gear\cooking\tripod.p3d — use the copy button in the page header to paste it elsewhere.