Overview
tripod_collapsed.p3d
Preview courtesy of Sam's Object Finder
LODs
7
Vertices
2,668
Faces
2,068
Textures
1
Materials
2
Size (X × Y × Z)
0.423 × 0.847 × 0.903 m

ODOL v54 · 90,537 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 37

Size

size_x
0.423 m
size_y
0.847 m
size_z
0.903 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.03107667
geometrysphere
0.412025332
sbsource
Visual
shadowoffset
—
minshadow
7

Mass

mass
20.000001907
massreciprocal
0.049999997
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.114917979, -0.171724558, -0.047345158
bboxmaxposition
0.307662368, 0.675156355, 0.855762124
bboxminvisual
-0.114917979, -0.171724558, -0.047345158
bboxmaxvisual
0.307662368, 0.675156355, 0.855762124

Centers

boundingcenter
0, 0, 0
geometrycenter
0.002073955, 0.246543348, 0.009519896
centerofmass
0.003983614, 0.268009305, 0.006957489
aimingcenter
0.002073955, 0.246543348, 0.009519896

ByteIndices

memory
4
geometry
3
geometryfire
6
geometryview
5
Level of Detail 7
0.000 1,763 verts 1,569 faces 1 tex
Resolution
0
Vertices
1,763
Faces
1,569
Height
0.8252

Named selections (1)

  • zbytek

Textures

  • dz\gear\cooking\data\cooking_tripod_co.paa

Materials

  • dz\gear\cooking\data\cooking_tripod.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 767 verts 413 faces 1 tex
Resolution
2
Vertices
767
Faces
413
Height
0.8252

Named selections (1)

  • zbytek

Textures

  • dz\gear\cooking\data\cooking_tripod_co.paa

Materials

  • dz\gear\cooking\data\cooking_tripod.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 103 verts 48 faces 1 tex
Resolution
4
Vertices
103
Faces
48
Height
0.8205

Named selections (1)

  • zbytek

Textures

  • dz\gear\cooking\data\cooking_tripod_co.paa

Materials

  • dz\gear\cooking\data\cooking_tripod.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 7 verts 10 faces 0 tex
Resolution
9999999827968
Vertices
7
Faces
10
Height
0.8175

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\armor_3mm_plate.rvmat

Named properties (1)

Name Value
autocenter 0
Memory 13 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
13
Faces
6
Height
0.8469
View Geometry 8 verts 12 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
12
Height
0.8203

Named selections (1)

  • component01
Fire Geometry 7 verts 10 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
7
Faces
10
Height
0.8175

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\armor_3mm_plate.rvmat

Named properties (1)

Name Value
lodnoshadow 1
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class tripod_collapsed: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · tripod_collapsed 0

No Sections in model.cfg.

Textures 1
  • dz\gear\cooking\data\cooking_tripod_co.paa
Materials 2
  • dz\data\data\penetration\armor_3mm_plate.rvmat
  • dz\gear\cooking\data\cooking_tripod.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\gear\cooking\tripod_collapsed.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\gear\cooking\tripod_collapsed.p3d — use the copy button in the page header to paste it elsewhere.