Overview
Walleye Pollock Fillet
Preview courtesy of Sam's Object Finder
LODs
9
Vertices
663
Faces
910
Textures
1
Materials
2
Size (X × Y × Z)
0.137 × 0.190 × 0.302 m

CfgModels · walleye_pollock_fillet — Sections

  • cs_raw

ODOL v54 · 38,326 bytes · Skeleton bones: 6 · Sections: 1

ODOL Flags 38

Size

size_x
0.137 m
size_y
0.190 m
size_z
0.302 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.174505129
geometrysphere
0.155222937
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
1
massreciprocal
1
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.073481195, -0.151367813, -0.151884228
bboxmaxposition
0.063668467, 0.039052948, 0.150583237
bboxminvisual
-0.073481195, -0.151367813, -0.151884228
bboxmaxvisual
0.063668467, 0.039052948, 0.150583237

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.004162658, 0.013132846, -0.000712276
centerofmass
-0.00048834, 0.006135058, 0.001349382
aimingcenter
-0.004162658, 0.013132846, -0.000712276

ByteIndices

memory
5
geometry
4
geometryfire
8
geometryview
7
landcontact
6
Level of Detail 9
1.000 301 verts 466 faces 1 tex
Resolution
1
Vertices
301
Faces
466
Height
0.0416

Named selections (1)

  • cs_raw

Textures

  • dz\gear\food\data\walleyepollock_fillet_raw_co.paa

Materials

  • dz\gear\food\data\walleyepollock_fillet_raw.rvmat
2.000 170 verts 238 faces 1 tex
Resolution
2
Vertices
170
Faces
238
Height
0.0373

Named selections (1)

  • cs_raw

Textures

  • dz\gear\food\data\walleyepollock_fillet_raw_co.paa

Materials

  • dz\gear\food\data\walleyepollock_fillet_raw.rvmat
3.000 97 verts 118 faces 1 tex
Resolution
3
Vertices
97
Faces
118
Height
0.0373

Named selections (1)

  • cs_raw

Textures

  • dz\gear\food\data\walleyepollock_fillet_raw_co.paa

Materials

  • dz\gear\food\data\walleyepollock_fillet_raw.rvmat
4.000 47 verts 46 faces 1 tex
Resolution
4
Vertices
47
Faces
46
Height
0.0326

Named selections (1)

  • cs_raw

Textures

  • dz\gear\food\data\walleyepollock_fillet_raw_co.paa

Materials

  • dz\gear\food\data\walleyepollock_fillet_raw.rvmat
Geometry 8 verts 12 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
12
Height
0.0518

Named properties (2)

Name Value
autocenter 0
invviewcameraroll 97
Memory 12 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
12
Faces
6
Height
0.1894
LandContact 12 verts 6 faces 0 tex
Resolution
1.9999999739822E+15
Vertices
12
Faces
6
Height
0.1894

Named selections (6)

  • boundingbox_max
  • boundingbox_min
  • ce_center
  • ce_radius
  • invview
  • throwingimpulseposition
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.0512

Named selections (1)

  • component01
Fire Geometry 8 verts 12 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
8
Faces
12
Height
0.0497

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\meat.rvmat
model.cfg
class CfgSkeletons
{
	class IngredientBase
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"cs_raw", "",
			"cs_rotten", "",
			"cs_baked", "",
			"cs_boiled", "",
			"cs_dried", "",
			"cs_burned", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class walleye_pollock_fillet: Default
	{
		SkeletonName = "IngredientBase";
		Sections[] =
		{
			"cs_raw"
		};
		class Animations
		{
			class CS_Raw
			{
				type = "Hide";
				source = "user";
				selection = "cs_raw";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
			class CS_Rotten
			{
				type = "Hide";
				source = "user";
				selection = "cs_rotten";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
			class CS_Baked
			{
				type = "Hide";
				source = "user";
				selection = "cs_baked";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
			class CS_Boiled
			{
				type = "Hide";
				source = "user";
				selection = "cs_boiled";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
			class CS_Dried
			{
				type = "Hide";
				source = "user";
				selection = "cs_dried";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
			class CS_Burned
			{
				type = "Hide";
				source = "user";
				selection = "cs_burned";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
		};
	};
};
CfgSkeletons · IngredientBase 6
BoneParent
cs_raw —
cs_rotten —
cs_baked —
cs_boiled —
cs_dried —
cs_burned —
CfgModels · walleye_pollock_fillet 1
  • cs_raw
Textures 1
  • dz\gear\food\data\walleyepollock_fillet_raw_co.paa
Materials 2
  • dz\data\data\penetration\meat.rvmat
  • dz\gear\food\data\walleyepollock_fillet_raw.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\gear\food\walleye_pollock_fillet.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\gear\food\walleye_pollock_fillet.p3d — use the copy button in the page header to paste it elsewhere.