Overview
Compass
Preview courtesy of Sam's Object Finder
LODs
10
Vertices
4,236
Faces
4,759
Textures
2
Materials
4
Size (X × Y × Z)
0.365 × 0.504 × 0.121 m

CfgModels · compass — Sections

  • zbytek

ODOL v54 · 153,827 bytes · Skeleton bones: 2 · Sections: 1

ODOL Flags 38

Size

size_x
0.365 m
size_y
0.504 m
size_z
0.121 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.570148289
geometrysphere
0.101395525
sbsource
Visual
shadowoffset
—
minshadow
10

Mass

mass
0.200000018
massreciprocal
4.999999523
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.115634851, 0.006493334, -0.109783135
bboxmaxposition
0.249329269, 0.510609448, 0.011613587
bboxminvisual
-0.115634851, 0.006493334, -0.109783135
bboxmaxvisual
0.249329269, 0.510609448, 0.011613587

Centers

boundingcenter
0, 0, 0
geometrycenter
0.021813478, 0.067391321, -0.047399513
centerofmass
0.02181348, 0.067391321, -0.04739951
aimingcenter
0.021813478, 0.067391321, -0.047399513

ByteIndices

memory
6
geometry
5
geometryfire
9
geometryview
8
landcontact
7
Level of Detail 10
1.000 1,272 verts 1,381 faces 2 tex
Resolution
1
Vertices
1,272
Faces
1,381
Height
0.0337

Named selections (3)

  • rotate
  • top
  • zbytek

Textures

  • dz\gear\navigation\data\compass_co.paa
  • dz\gear\navigation\data\compass_glass_ca.paa

Materials

  • dz\gear\navigation\data\compass.rvmat
  • dz\gear\navigation\data\compass_glass.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 568 verts 560 faces 1 tex
Resolution
2
Vertices
568
Faces
560
Height
0.0337

Named selections (3)

  • rotate
  • top
  • zbytek

Textures

  • dz\gear\navigation\data\compass_co.paa

Materials

  • dz\gear\navigation\data\compass.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 182 verts 154 faces 1 tex
Resolution
3
Vertices
182
Faces
154
Height
0.0325

Named selections (3)

  • rotate
  • top
  • zbytek

Textures

  • dz\gear\navigation\data\compass_co.paa

Materials

  • dz\data\data\default.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 34 verts 28 faces 1 tex
Resolution
4
Vertices
34
Faces
28
Height
0.0332

Named selections (1)

  • zbytek

Textures

  • dz\gear\navigation\data\compass_co.paa

Materials

  • dz\data\data\default.rvmat

Named properties (1)

Name Value
lodnoshadow 1
View-Pilot 2,139 verts 2,602 faces 2 tex
Resolution
1100
Vertices
2,139
Faces
2,602
Height
0.0337

Named selections (3)

  • rotate
  • top
  • zbytek

Textures

  • dz\gear\navigation\data\compass_co.paa
  • dz\gear\navigation\data\compass_glass_ca.paa

Materials

  • dz\gear\navigation\data\compass.rvmat
  • dz\gear\navigation\data\compass_glass.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 8 verts 12 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
12
Height
0.0363

Named selections (1)

  • component01

Named properties (1)

Name Value
autocenter 0
Memory 16 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
16
Faces
6
Height
0.5041

Named properties (1)

Name Value
lodnoshadow 1
LandContact 1 verts 0 faces 0 tex
Resolution
1.9999999739822E+15
Vertices
1
Faces
0

Named selections (1)

  • boundingbox_min

Named properties (1)

Name Value
lodnoshadow 1
View Geometry 8 verts 8 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
8
Height
0.0352

Named selections (1)

  • component01
Fire Geometry 8 verts 8 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
8
Faces
8
Height
0.0352

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\metalplate.rvmat
model.cfg
class CfgSkeletons
{
	class compass
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"top", "",
			"rotate", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class compass: Default
	{
		SkeletonName = "compass";
		Sections[] =
		{
			"zbytek"
		};
		class Animations
		{
			class cover
			{
				type = "Rotation";
				source = "user";
				selection = "top";
				axis = "mem_top";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "2.0943952";
			};
			class pointer
			{
				type = "Rotation";
				source = "compasspointer";
				selection = "rotate";
				axis = "mem_rotate";
				minPhase = "-3.1415927";
				maxPhase = "3.1415927";
				minValue = "-3.1415927";
				maxValue = "3.1415927";
				angle0 = "-3.1415927";
				angle1 = "3.1415927";
			};
		};
	};
};
CfgSkeletons · compass 2
BoneParent
top —
rotate —
CfgModels · compass 1
  • zbytek
Textures 2
  • dz\gear\navigation\data\compass_co.paa
  • dz\gear\navigation\data\compass_glass_ca.paa
Materials 4
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\gear\navigation\data\compass.rvmat
  • dz\gear\navigation\data\compass_glass.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\gear\navigation\compass.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\gear\navigation\compass.p3d — use the copy button in the page header to paste it elsewhere.