Overview
Bear Trap
Preview courtesy of Sam's Object Finder
LODs
10
Vertices
10,654
Faces
5,916
Textures
1
Materials
3
Size (X × Y × Z)
0.901 × 0.845 × 1.975 m

CfgModels · beartrap — Sections

  • zbytek
  • placing

ODOL v54 · 290,156 bytes · Skeleton bones: 3 · Sections: 2

ODOL Flags 38

Size

size_x
0.901 m
size_y
0.845 m
size_z
1.975 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.97299242
geometrysphere
0.277683318
sbsource
Visual
shadowoffset
—
minshadow
3

Mass

mass
0
massreciprocal
1
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.449258566, -0, -1.768439412
bboxmaxposition
0.451394141, 0.845024765, 0.206477508
bboxminvisual
-0.449258566, -0, -1.768439412
bboxmaxvisual
0.451394141, 0.845024765, 0.206477508

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.000291534, 0.052813523, -0.006302483
centerofmass
0, 0, 0
aimingcenter
-0.000291534, 0.052813523, -0.006302483

ByteIndices

memory
6
geometry
5
geometryfire
9
geometryview
8
landcontact
7
Level of Detail 10
0.000 4,398 verts 2,298 faces 1 tex
Resolution
0
Vertices
4,398
Faces
2,298
Height
0.2220

Named selections (4)

  • beartrap_set
  • inventory
  • placing
  • zbytek

Textures

  • dz\gear\traps\data\beartrap_co.paa

Materials

  • dz\gear\traps\data\beartrap.rvmat

Named properties (1)

Name Value
lodnoshadow 1
1.000 2,678 verts 1,332 faces 1 tex
Resolution
1
Vertices
2,678
Faces
1,332
Height
0.2220

Named selections (4)

  • beartrap_set
  • inventory
  • placing
  • zbytek

Textures

  • dz\gear\traps\data\beartrap_co.paa

Materials

  • dz\gear\traps\data\beartrap.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 1,602 verts 790 faces 1 tex
Resolution
2
Vertices
1,602
Faces
790
Height
0.2220

Named selections (4)

  • beartrap_set
  • inventory
  • placing
  • zbytek

Textures

  • dz\gear\traps\data\beartrap_co.paa

Materials

  • dz\gear\traps\data\beartrap.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 1,024 verts 502 faces 1 tex
Resolution
3
Vertices
1,024
Faces
502
Height
0.2198

Named selections (4)

  • beartrap_set
  • inventory
  • placing
  • zbytek

Textures

  • dz\gear\traps\data\beartrap_co.paa

Materials

  • dz\gear\traps\data\beartrap.rvmat
4.000 488 verts 284 faces 1 tex
Resolution
4
Vertices
488
Faces
284
Height
0.2198

Named selections (4)

  • beartrap_set
  • inventory
  • placing
  • zbytek

Textures

  • dz\gear\traps\data\beartrap_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 16 verts 24 faces 0 tex
Resolution
9999999827968
Vertices
16
Faces
24
Height
0.1056

Named selections (1)

  • component01

Named properties (2)

Name Value
autocenter 0
lodnoshadow 1
Memory 11 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
11
Faces
6
Height
0.8450

Named properties (1)

Name Value
lodnoshadow 1
LandContact 1 verts 0 faces 0 tex
Resolution
1.9999999739822E+15
Vertices
1
Faces
0
View Geometry 16 verts 24 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
16
Faces
24
Height
0.1056

Named selections (1)

  • beartrap_set
Fire Geometry 420 verts 656 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
420
Faces
656
Height
0.2198

Named selections (1)

  • beartrap_set

Materials

  • dz\data\data\penetration\metalplate.rvmat
model.cfg
class CfgSkeletons
{
	class BearTrap
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"beartrap_set", "",
			"inventory", "",
			"placing", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class beartrap: Default
	{
		SkeletonName = "BearTrap";
		Sections[] =
		{
			"zbytek",
			"placing"
		};
		class Animations
		{
			class BearTrap_Set
			{
				type = "Hide";
				source = "user";
				selection = "beartrap_set";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
			class inventory
			{
				type = "Hide";
				source = "user";
				selection = "inventory";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
			class placing
			{
				type = "Hide";
				source = "user";
				selection = "placing";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
		};
	};
};
CfgSkeletons · BearTrap 3
BoneParent
beartrap_set —
inventory —
placing —
CfgModels · beartrap 2
  • zbytek
  • placing
Textures 1
  • dz\gear\traps\data\beartrap_co.paa
Materials 3
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\gear\traps\data\beartrap.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\gear\traps\beartrap.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\gear\traps\beartrap.p3d — use the copy button in the page header to paste it elsewhere.