Overview
Fish Net Trap
Preview courtesy of Sam's Object Finder
LODs
9
Vertices
21,957
Faces
16,837
Textures
2
Materials
4
Size (X × Y × Z)
0.814 × 0.429 × 0.793 m

CfgModels · fishnettrap — Sections

  • zbytek
  • placing
  • inventory
  • triggered

ODOL v54 · 865,693 bytes · Skeleton bones: 3 · Sections: 4

ODOL Flags 37

Size

size_x
0.814 m
size_y
0.429 m
size_z
0.793 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.617123127
geometrysphere
0.478500694
sbsource
Visual
shadowoffset
—
minshadow
3

Mass

mass
1.5
massreciprocal
0.666666687
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.252111018, -0.00637454, -0.384616643
bboxmaxposition
0.562100053, 0.422243178, 0.408675641
bboxminvisual
-0.252111018, -0.00637454, -0.384616643
bboxmaxvisual
0.562100053, 0.422243178, 0.408675641

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.010161087, 0.205565423, -0.000094742
centerofmass
-0.010161078, 0.205565423, -0.000094752
aimingcenter
-0.010161087, 0.205565423, -0.000094742

ByteIndices

memory
6
geometry
5
geometryfire
8
geometryview
7
Level of Detail 9
0.000 12,058 verts 9,126 faces 2 tex
Resolution
0
Vertices
12,058
Faces
9,126
Height
0.4238

Named selections (4)

  • inventory
  • placing
  • triggered
  • zbytek

Textures

  • dz\gear\traps\data\fishnettrap_co.paa
  • dz\gear\traps\data\fishnettrap_wire_co.paa

Materials

  • dz\gear\traps\data\fishnettrap.rvmat
  • dz\gear\traps\data\fishnettrap_wire.rvmat

Named properties (1)

Name Value
lodnoshadow 1
1.000 5,770 verts 4,588 faces 2 tex
Resolution
1
Vertices
5,770
Faces
4,588
Height
0.4237

Named selections (4)

  • inventory
  • placing
  • triggered
  • zbytek

Textures

  • dz\gear\traps\data\fishnettrap_co.paa
  • dz\gear\traps\data\fishnettrap_wire_co.paa

Materials

  • dz\gear\traps\data\fishnettrap.rvmat
  • dz\gear\traps\data\fishnettrap_wire.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 2,767 verts 2,126 faces 2 tex
Resolution
2
Vertices
2,767
Faces
2,126
Height
0.4237

Named selections (4)

  • inventory
  • placing
  • triggered
  • zbytek

Textures

  • dz\gear\traps\data\fishnettrap_co.paa
  • dz\gear\traps\data\fishnettrap_wire_co.paa

Materials

  • dz\gear\traps\data\fishnettrap.rvmat
  • dz\gear\traps\data\fishnettrap_wire.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 1,176 verts 861 faces 2 tex
Resolution
3
Vertices
1,176
Faces
861
Height
0.4132

Named selections (4)

  • inventory
  • placing
  • triggered
  • zbytek

Textures

  • dz\gear\traps\data\fishnettrap_co.paa
  • dz\gear\traps\data\fishnettrap_wire_co.paa

Materials

  • dz\data\data\default.rvmat
  • dz\gear\traps\data\fishnettrap.rvmat
  • dz\gear\traps\data\fishnettrap_wire.rvmat
4.000 148 verts 94 faces 1 tex
Resolution
4
Vertices
148
Faces
94
Height
0.3923

Named selections (4)

  • inventory
  • placing
  • triggered
  • zbytek

Textures

  • dz\gear\traps\data\fishnettrap_co.paa

Materials

  • dz\gear\traps\data\fishnettrap.rvmat
Geometry 8 verts 12 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
12
Height
0.4189

Named selections (1)

  • component01

Named properties (2)

Name Value
lodnoshadow 1
autocenter 0
Memory 14 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
14
Faces
6
Height
0.4238

Named properties (2)

Name Value
lodnoshadow 1
autocenter 0
View Geometry 8 verts 12 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
12
Height
0.3958

Named selections (1)

  • component01
Fire Geometry 8 verts 12 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
8
Faces
12
Height
0.3958

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\cloth.rvmat
model.cfg
class CfgSkeletons
{
	class FishNetTrap_skeleton
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"inventory", "",
			"placing", "",
			"triggered", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class fishnettrap: Default
	{
		SkeletonName = "FishNetTrap_skeleton";
		Sections[] =
		{
			"zbytek",
			"placing",
			"inventory",
			"triggered"
		};
		class Animations
		{
			class inventory
			{
				type = "Hide";
				source = "user";
				selection = "inventory";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
			class placing
			{
				type = "Hide";
				source = "user";
				selection = "placing";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
			class triggered
			{
				type = "Hide";
				source = "user";
				selection = "triggered";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
		};
	};
};
CfgSkeletons · FishNetTrap_skeleton 3
BoneParent
inventory —
placing —
triggered —
CfgModels · fishnettrap 4
  • zbytek
  • placing
  • inventory
  • triggered
Textures 2
  • dz\gear\traps\data\fishnettrap_co.paa
  • dz\gear\traps\data\fishnettrap_wire_co.paa
Materials 4
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\cloth.rvmat
  • dz\gear\traps\data\fishnettrap.rvmat
  • dz\gear\traps\data\fishnettrap_wire.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\gear\traps\fishnettrap.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\gear\traps\fishnettrap.p3d — use the copy button in the page header to paste it elsewhere.