Overview
Land Mine
Preview courtesy of Sam's Object Finder
LODs
9
Vertices
4,143
Faces
2,290
Textures
1
Materials
1
Size (X × Y × Z)
0.285 × 0.263 × 0.455 m

CfgModels · landmine — Sections

  • zbytek
  • inventory
  • placing
  • safety_pin

ODOL v54 · 127,098 bytes · Skeleton bones: 3 · Sections: 4

ODOL Flags 37

Size

size_x
0.285 m
size_y
0.263 m
size_z
0.455 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.521297991
geometrysphere
0.071885914
sbsource
Visual
shadowoffset
—
minshadow
3

Mass

mass
0
massreciprocal
1
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.059046246, 0.000892917, -0.388205528
bboxmaxposition
0.226394266, 0.264185011, 0.067148708
bboxminvisual
-0.059046246, 0.000892917, -0.388205528
bboxmaxvisual
0.226394266, 0.264185011, 0.067148708

Centers

boundingcenter
0, 0, 0
geometrycenter
0, 0.029048931, 0
centerofmass
0, 0, 0
aimingcenter
0, 0.029048931, 0

ByteIndices

memory
6
geometry
5
geometryfire
8
geometryview
7
Level of Detail 9
0.000 2,219 verts 1,196 faces 1 tex
Resolution
0
Vertices
2,219
Faces
1,196
Height
0.0596

Named selections (4)

  • inventory
  • placing
  • safety_pin
  • zbytek

Textures

  • dz\gear\traps\data\landmine_co.paa

Materials

  • dz\gear\traps\data\landmine.rvmat

Named properties (1)

Name Value
lodnoshadow 1
1.000 1,021 verts 600 faces 1 tex
Resolution
1
Vertices
1,021
Faces
600
Height
0.0596

Named selections (4)

  • inventory
  • placing
  • safety_pin
  • zbytek

Textures

  • dz\gear\traps\data\landmine_co.paa

Materials

  • dz\gear\traps\data\landmine.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 505 verts 283 faces 1 tex
Resolution
2
Vertices
505
Faces
283
Height
0.0596

Named selections (4)

  • inventory
  • placing
  • safety_pin
  • zbytek

Textures

  • dz\gear\traps\data\landmine_co.paa

Materials

  • dz\gear\traps\data\landmine.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 233 verts 107 faces 1 tex
Resolution
3
Vertices
233
Faces
107
Height
0.0596

Named selections (4)

  • inventory
  • placing
  • safety_pin
  • zbytek

Textures

  • dz\gear\traps\data\landmine_co.paa

Materials

  • dz\gear\traps\data\landmine.rvmat
4.000 126 verts 54 faces 1 tex
Resolution
4
Vertices
126
Faces
54
Height
0.0596

Named selections (4)

  • inventory
  • placing
  • safety_pin
  • zbytek

Textures

  • dz\gear\traps\data\landmine_co.paa

Materials

  • dz\gear\traps\data\landmine.rvmat
Geometry 8 verts 12 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
12
Height
0.0560

Named selections (1)

  • component01

Named properties (1)

Name Value
autocenter 0
Memory 11 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
11
Faces
6
Height
0.2631

Named properties (2)

Name Value
lodnoshadow 1
autocenter 0
View Geometry 8 verts 12 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
12
Height
0.0560

Named selections (1)

  • component01
Fire Geometry 12 verts 20 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
12
Faces
20
Height
0.0478

Named selections (1)

  • component01
model.cfg
class CfgSkeletons
{
	class LandMine_skeleton
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"inventory", "",
			"placing", "",
			"safety_pin", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class landmine: Default
	{
		SkeletonName = "LandMine_skeleton";
		Sections[] =
		{
			"zbytek",
			"inventory",
			"placing",
			"safety_pin"
		};
		class Animations
		{
			class placing
			{
				type = "Hide";
				source = "user";
				selection = "placing";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
			class safety_pin
			{
				type = "Hide";
				source = "user";
				selection = "safety_pin";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
		};
	};
};
CfgSkeletons · LandMine_skeleton 3
BoneParent
inventory —
placing —
safety_pin —
CfgModels · landmine 4
  • zbytek
  • inventory
  • placing
  • safety_pin
Textures 1
  • dz\gear\traps\data\landmine_co.paa
Materials 1
  • dz\gear\traps\data\landmine.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\gear\traps\landmine.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\gear\traps\landmine.p3d — use the copy button in the page header to paste it elsewhere.