Overview
Small Fish Trap
Preview courtesy of Sam's Object Finder
LODs
7
Vertices
2,975
Faces
2,006
Textures
1
Materials
1
Size (X × Y × Z)
0.279 × 0.348 × 0.502 m

CfgModels · smallfishtrap — Sections

  • triggered
  • inventory
  • zbytek
  • placing

ODOL v54 · 96,760 bytes · Skeleton bones: 3 · Sections: 4

ODOL Flags 37

Size

size_x
0.279 m
size_y
0.348 m
size_z
0.502 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.546217382
geometrysphere
0.109619506
sbsource
Visual
shadowoffset
—
minshadow
7

Mass

mass
0
massreciprocal
1
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.053007342, -0.001516342, -0.388205528
bboxmaxposition
0.226394266, 0.346281797, 0.11345616
bboxminvisual
-0.053007342, -0.001516342, -0.388205528
bboxmaxvisual
0.226394266, 0.346281797, 0.11345616

Centers

boundingcenter
0, 0, 0
geometrycenter
0, 0.083977029, 0
centerofmass
0, 0, 0
aimingcenter
0, 0.083977029, 0

ByteIndices

memory
4
geometry
3
geometryfire
6
geometryview
5
Level of Detail 7
1.000 1,732 verts 1,236 faces 1 tex
Resolution
1
Vertices
1,732
Faces
1,236
Height
0.2116

Named selections (4)

  • inventory
  • placing
  • triggered
  • zbytek

Textures

  • dz\gear\drinks\data\loot_waterbottle_co.paa

Materials

  • dz\gear\drinks\data\loot_waterbottle.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 780 verts 507 faces 1 tex
Resolution
2
Vertices
780
Faces
507
Height
0.2079

Named selections (4)

  • inventory
  • placing
  • triggered
  • zbytek

Textures

  • dz\gear\drinks\data\loot_waterbottle_co.paa

Materials

  • dz\gear\drinks\data\loot_waterbottle.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 420 verts 225 faces 1 tex
Resolution
3
Vertices
420
Faces
225
Height
0.2097

Named selections (4)

  • inventory
  • placing
  • triggered
  • zbytek

Textures

  • dz\gear\drinks\data\loot_waterbottle_co.paa

Materials

  • dz\gear\drinks\data\loot_waterbottle.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.1660

Named selections (1)

  • component01

Named properties (1)

Name Value
autocenter 0
Memory 15 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
15
Faces
6
Height
0.3478

Named properties (2)

Name Value
lodnoshadow 1
autocenter 0
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.1660

Named selections (1)

  • component01
Fire Geometry 12 verts 20 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
12
Faces
20
Height
0.1633

Named selections (1)

  • component01
model.cfg
class CfgSkeletons
{
	class FishNetTrap_skeleton
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"inventory", "",
			"placing", "",
			"triggered", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class smallfishtrap: Default
	{
		SkeletonName = "FishNetTrap_skeleton";
		Sections[] =
		{
			"triggered",
			"inventory",
			"zbytek",
			"placing"
		};
		class Animations
		{
			class inventory
			{
				type = "Hide";
				source = "user";
				selection = "inventory";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
			class placing
			{
				type = "Hide";
				source = "user";
				selection = "placing";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
			class triggered
			{
				type = "Hide";
				source = "user";
				selection = "triggered";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
		};
	};
};
CfgSkeletons · FishNetTrap_skeleton 3
BoneParent
inventory —
placing —
triggered —
CfgModels · smallfishtrap 4
  • triggered
  • inventory
  • zbytek
  • placing
Textures 1
  • dz\gear\drinks\data\loot_waterbottle_co.paa
Materials 1
  • dz\gear\drinks\data\loot_waterbottle.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\gear\traps\smallfishtrap.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\gear\traps\smallfishtrap.p3d — use the copy button in the page header to paste it elsewhere.