Overview
Snare Trap
Preview courtesy of Sam's Object Finder
LODs
8
Vertices
3,708
Faces
3,255
Textures
1
Materials
2
Proxies
1
Size (X × Y × Z)
0.680 × 0.646 × 0.657 m

CfgModels · snaretrap — Sections

  • inventory
  • placing
  • triggered
  • zbytek

ODOL v54 · 142,238 bytes · Skeleton bones: 3 · Sections: 4

ODOL Flags 37

Size

size_x
0.680 m
size_y
0.646 m
size_z
0.657 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.50484854
geometrysphere
0.192164466
sbsource
Visual
shadowoffset
—
minshadow
8

Mass

mass
0
massreciprocal
1
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.407953203, -0.245955393, -0.464187056
bboxmaxposition
0.272337079, 0.400212854, 0.192592546
bboxminvisual
-0.407953203, -0.245955393, -0.464187056
bboxmaxvisual
0.272337079, 0.400212854, 0.192592546

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.031861272, 0.206669524, 0.010280218
centerofmass
0, 0, 0
aimingcenter
-0.031861272, 0.206669524, 0.010280218

ByteIndices

memory
5
geometry
4
geometryfire
7
geometryview
6
Level of Detail 8
1.000 1,870 verts 1,715 faces 1 tex
Resolution
1
Vertices
1,870
Faces
1,715
Height
0.5866
Proxies
1

Proxies (1)

  • dz\gear\traps\proxy\bait

Named selections (3)

  • inventory
  • placing
  • triggered

Textures

  • dz\gear\traps\data\snaretrap_co.paa

Materials

  • dz\gear\traps\data\snaretrap.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 1,062 verts 902 faces 1 tex
Resolution
2
Vertices
1,062
Faces
902
Height
0.5866
Proxies
1

Proxies (1)

  • dz\gear\traps\proxy\bait

Named selections (4)

  • inventory
  • placing
  • triggered
  • zbytek

Textures

  • dz\gear\traps\data\snaretrap_co.paa

Materials

  • dz\gear\traps\data\snaretrap.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 474 verts 395 faces 1 tex
Resolution
3
Vertices
474
Faces
395
Height
0.5866
Proxies
1

Proxies (1)

  • dz\gear\traps\proxy\bait

Named selections (4)

  • inventory
  • placing
  • triggered
  • zbytek

Textures

  • dz\gear\traps\data\snaretrap_co.paa

Materials

  • dz\data\data\default.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 258 verts 217 faces 1 tex
Resolution
4
Vertices
258
Faces
217
Height
0.5866
Proxies
1

Proxies (1)

  • dz\gear\traps\proxy\bait

Named selections (4)

  • inventory
  • placing
  • triggered
  • zbytek

Textures

  • dz\gear\traps\data\snaretrap_co.paa

Materials

  • dz\data\data\default.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.3560

Named selections (1)

  • component01

Named properties (2)

Name Value
autocenter 0
lodnoshadow 1
Memory 14 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
14
Faces
6
Height
0.6462

Named properties (1)

Name Value
lodnoshadow 1
View Geometry 11 verts 7 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
11
Faces
7
Height
0.3803
Proxies
1

Proxies (1)

  • dz\gear\traps\proxy\bait

Named selections (1)

  • component01

Named properties (1)

Name Value
lodnoshadow 1
Fire Geometry 11 verts 7 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
11
Faces
7
Height
0.3683
Proxies
1

Proxies (1)

  • dz\gear\traps\proxy\bait

Named selections (1)

  • component01

Named properties (1)

Name Value
lodnoshadow 1
model.cfg
class CfgSkeletons
{
	class TripWire_skeleton
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"triggered", "",
			"inventory", "",
			"placing", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class snaretrap: Default
	{
		SkeletonName = "TripWire_skeleton";
		Sections[] =
		{
			"inventory",
			"placing",
			"triggered",
			"zbytek"
		};
		class Animations
		{
			class Inventory
			{
				type = "Hide";
				source = "user";
				selection = "inventory";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
			class Placing
			{
				type = "Hide";
				source = "user";
				selection = "placing";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
			class Triggered
			{
				type = "Hide";
				source = "user";
				selection = "triggered";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
		};
	};
};
CfgSkeletons · TripWire_skeleton 3
BoneParent
triggered —
inventory —
placing —
CfgModels · snaretrap 4
  • inventory
  • placing
  • triggered
  • zbytek
Proxies 1
  • dz\gear\traps\proxy\bait
Textures 1
  • dz\gear\traps\data\snaretrap_co.paa
Materials 2
  • dz\data\data\default.rvmat
  • dz\gear\traps\data\snaretrap.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\gear\traps\snaretrap.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\gear\traps\snaretrap.p3d — use the copy button in the page header to paste it elsewhere.