Overview
b_sambucusnigra_2s.p3d
Preview courtesy of Sam's Object Finder
LODs
8
Vertices
14,801
Faces
6,176
Textures
3
Materials
4
Size (X × Y × Z)
8.977 × 6.301 × 8.977 m

ODOL v54 · 404,527 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 39

Size

size_x
8.977 m
size_y
6.301 m
size_z
8.977 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
1
isfrequent
1

Model

viewdensity
-1.383141994
boundingsphere
4.674469471
geometrysphere
4.281910419
sbsource
ShadowVolume
shadowoffset
—
minshadow
8

Mass

mass
13000
massreciprocal
0.000076923
armor
200
armorreciprocal
0.005

Map

maptype
2
map
bush

Properties

class
bushhard
damage
tent

Bounds

bboxminposition
-4.48835516, -3.150394678, -4.48835516
bboxmaxposition
4.48835516, 3.150394678, 4.48835516
bboxminvisual
-4.48835516, -3.150394678, -4.48835516
bboxmaxvisual
4.48835516, 3.150394678, 4.48835516

Centers

boundingcenter
-0.230285168, 2.696805716, 0.307555199
geometrycenter
-0.22413969, -0.17200768, -0.119520307
centerofmass
-0.111828998, -0.745850861, -0.166123077
aimingcenter
-0.22413969, -0.17200768, -0.119520307

ByteIndices

memory
5
geometry
4
geometryfire
7
geometryview
6
Level of Detail 8
1.000 7,254 verts 3,134 faces 2 tex
Resolution
1
Vertices
7,254
Faces
3,134
Height
5.7544

Textures

  • dz\plants\bush\data\b_sambucusnigra_bark_co.paa
  • dz\plants\bush\data\b_sambucusnigra_leaves_ca.paa

Materials

  • dz\plants\bush\data\b_sambucusnigra_2s_leaves.rvmat
  • dz\plants\bush\data\b_sambucusnigra_2s_trunk.rvmat
2.000 4,643 verts 1,865 faces 2 tex
Resolution
2
Vertices
4,643
Faces
1,865
Height
5.7544

Textures

  • dz\plants\bush\data\b_sambucusnigra_bark_co.paa
  • dz\plants\bush\data\b_sambucusnigra_leaves_ca.paa

Materials

  • dz\plants\bush\data\b_sambucusnigra_2s_leaves.rvmat
  • dz\plants\bush\data\b_sambucusnigra_2s_trunk.rvmat
3.000 2,786 verts 1,036 faces 2 tex
Resolution
3
Vertices
2,786
Faces
1,036
Height
5.7544

Textures

  • dz\plants\bush\data\b_sambucusnigra_bark_co.paa
  • dz\plants\bush\data\b_sambucusnigra_leaves_ca.paa

Materials

  • dz\plants\bush\data\b_sambucusnigra_2s_leaves.rvmat
  • dz\plants\bush\data\b_sambucusnigra_2s_trunk.rvmat
4.000 12 verts 3 faces 1 tex
Resolution
4
Vertices
12
Faces
3
Height
6.3008

Textures

  • dz\plants\bush\data\b_sambucusnigra_2s_lod4_ca.paa

Materials

  • dz\plants\bush\data\b_sambucusnigra_2s_lod4.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 24 verts 34 faces 0 tex
Resolution
9999999827968
Vertices
24
Faces
34
Height
5.0681

Named selections (2)

  • component01
  • component02

Named properties (11)

Name Value
canocclude 0
dammage tent
map bush
class bushhard
shadow hybrid
sbsource explicit
prefershadowvolume 0
style plant
frequent 1
lodnoshadow 1
drawimportance 0.2
Memory 2 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
2
Faces
0
Height
1.4786

Other named selections (2)

Named properties (1)

Name Value
lodnoshadow 1
View Geometry 32 verts 28 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
32
Faces
28
Height
2.1235

Named selections (2)

  • component01
  • component02
Fire Geometry 48 verts 76 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
48
Faces
76
Height
3.6125

Named selections (5)

  • component01
  • component02
  • component03
  • component04
  • component05

Materials

  • dz\data\data\penetration\foliage.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class b_sambucusNigra_2s: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · b_sambucusNigra_2s 0

No Sections in model.cfg.

Textures 3
  • dz\plants\bush\data\b_sambucusnigra_2s_lod4_ca.paa
  • dz\plants\bush\data\b_sambucusnigra_bark_co.paa
  • dz\plants\bush\data\b_sambucusnigra_leaves_ca.paa
Materials 4
  • dz\data\data\penetration\foliage.rvmat
  • dz\plants\bush\data\b_sambucusnigra_2s_leaves.rvmat
  • dz\plants\bush\data\b_sambucusnigra_2s_lod4.rvmat
  • dz\plants\bush\data\b_sambucusnigra_2s_trunk.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\plants\bush\b_sambucusnigra_2s.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\plants\bush\b_sambucusNigra_2s.p3d — use the copy button in the page header to paste it elsewhere.