Overview
d_piceaabies_fallend.p3d
Preview courtesy of Sam's Object Finder
LODs
10
Vertices
9,762
Faces
8,905
Textures
2
Materials
5
Size (X × Y × Z)
10.887 × 2.847 × 3.439 m

ODOL v54 · 313,682 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 40

Size

size_x
10.887 m
size_y
2.847 m
size_z
3.439 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
1
isfrequent
1

Model

viewdensity
-10
boundingsphere
5.452175617
geometrysphere
4.848596573
sbsource
ShadowVolume
shadowoffset
—
minshadow
3

Mass

mass
419.999816895
massreciprocal
0.002380953
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

class
treehard
damage
no

Bounds

bboxminposition
-5.443311691, -1.423662782, -1.71972537
bboxmaxposition
5.443311691, 1.423662782, 1.71972537
bboxminvisual
-5.443311691, -1.423662782, -1.71972537
bboxmaxvisual
5.443311691, 1.423662782, 1.71972537

Centers

boundingcenter
0.176586866, 0.334117889, 0.013322055
geometrycenter
-0.028417587, -0.208630815, 0.08779195
centerofmass
0.02173174, -0.232970476, 0.040557973
aimingcenter
-0.028417587, -0.208630815, 0.08779195

ByteIndices

memory
6
geometry
5
geometryfire
9
geometryview
8
landcontact
7
Level of Detail 10
0.000 4,503 verts 3,711 faces 2 tex
Resolution
0
Vertices
4,503
Faces
3,711
Height
2.4717

Named selections (1)

  • branch

Textures

  • dz\plants_bliss\tree\data\d_picea_obovata_stem1a_co.paa
  • dz\plants_bliss\tree\data\d_picea_obovata_stem1b_co.paa

Materials

  • dz\plants_bliss\tree\data\d_picea_stem1a.rvmat
  • dz\plants_bliss\tree\data\d_picea_stem1b.rvmat
  • dz\plants_bliss\tree\data\d_picea_stem1b_2.rvmat
1.000 2,466 verts 2,567 faces 2 tex
Resolution
1
Vertices
2,466
Faces
2,567
Height
2.4629

Named selections (1)

  • branch

Textures

  • dz\plants_bliss\tree\data\d_picea_obovata_stem1a_co.paa
  • dz\plants_bliss\tree\data\d_picea_obovata_stem1b_co.paa

Materials

  • dz\plants_bliss\tree\data\d_picea_stem1a.rvmat
  • dz\plants_bliss\tree\data\d_picea_stem1b.rvmat
  • dz\plants_bliss\tree\data\d_picea_stem1b_2.rvmat
2.000 1,323 verts 1,136 faces 2 tex
Resolution
2
Vertices
1,323
Faces
1,136
Height
2.4673

Named selections (1)

  • branch

Textures

  • dz\plants_bliss\tree\data\d_picea_obovata_stem1a_co.paa
  • dz\plants_bliss\tree\data\d_picea_obovata_stem1b_co.paa

Materials

  • dz\plants_bliss\tree\data\d_picea_stem1a.rvmat
  • dz\plants_bliss\tree\data\d_picea_stem1b.rvmat
  • dz\plants_bliss\tree\data\d_picea_stem1b_2.rvmat
3.000 728 verts 512 faces 2 tex
Resolution
3
Vertices
728
Faces
512
Height
2.3786

Textures

  • dz\plants_bliss\tree\data\d_picea_obovata_stem1a_co.paa
  • dz\plants_bliss\tree\data\d_picea_obovata_stem1b_co.paa

Materials

  • dz\plants_bliss\tree\data\d_picea_stem1a.rvmat
  • dz\plants_bliss\tree\data\d_picea_stem1b.rvmat
4.000 71 verts 45 faces 1 tex
Resolution
4
Vertices
71
Faces
45
Height
2.8473

Textures

  • dz\plants_bliss\tree\data\d_picea_obovata_stem1b_co.paa

Materials

  • dz\plants_bliss\tree\data\d_picea_stem1b.rvmat
  • dz\plants_bliss\tree\data\d_picea_stem1b_2.rvmat
Geometry 54 verts 48 faces 0 tex
Resolution
9999999827968
Vertices
54
Faces
48
Height
0.4819

Named selections (6)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06

Named properties (11)

Name Value
canocclude 0
dammage no
map hide
class treehard
shadow hybrid
sbsource explicit
prefershadowvolume 0
frequent 1
style plant
placement slopelandcontact
drawimportance 0.1
Memory 2 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
2
Faces
0
Height
0.6955

Other named selections (2)

LandContact 3 verts 0 faces 0 tex
Resolution
1.9999999739822E+15
Vertices
3
Faces
0
Height
0.0019
View Geometry 28 verts 36 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
28
Faces
36
Height
0.9184

Named selections (2)

  • component01
  • component02

Materials

  • dz\data\data\penetration\wood.rvmat
Fire Geometry 584 verts 850 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
584
Faces
850
Height
1.5371

Named selections (70)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
  • component19
  • component20
  • component21
  • component22
  • component23
  • component24
  • component25
  • component26
  • component27
  • component28
  • component29
  • component30
  • component31
  • component32
  • component33
  • component34
  • component35
  • component36
  • component37
  • component38
  • component39
  • component40
  • component41
  • component42
  • component43
  • component44
  • component45
  • component46
  • component47
  • component48
  • component49
  • component50
  • component51
  • component52
  • component53
  • component54
  • component55
  • component56
  • component57
  • component58
  • component59
  • component60
  • component61
  • component62
  • component63
  • component64
  • component65
  • component66
  • component67
  • component68
  • component69
  • component70

Materials

  • dz\data\data\penetration\dirt.rvmat
  • dz\data\data\penetration\wood.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class d_piceaabies_fallend: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · d_piceaabies_fallend 0

No Sections in model.cfg.

Textures 2
  • dz\plants_bliss\tree\data\d_picea_obovata_stem1a_co.paa
  • dz\plants_bliss\tree\data\d_picea_obovata_stem1b_co.paa
Materials 5
  • dz\data\data\penetration\dirt.rvmat
  • dz\data\data\penetration\wood.rvmat
  • dz\plants_bliss\tree\data\d_picea_stem1a.rvmat
  • dz\plants_bliss\tree\data\d_picea_stem1b.rvmat
  • dz\plants_bliss\tree\data\d_picea_stem1b_2.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\plants_bliss\tree\d_piceaabies_fallend.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\plants_bliss\Tree\d_piceaabies_fallend.p3d — use the copy button in the page header to paste it elsewhere.