Overview
d_piceaabies_fallene.p3d
Preview courtesy of Sam's Object Finder
LODs
10
Vertices
12,519
Faces
13,361
Textures
2
Materials
3
Size (X × Y × Z)
11.207 × 2.718 × 3.419 m

ODOL v54 · 423,636 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 40

Size

size_x
11.207 m
size_y
2.718 m
size_z
3.419 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
1
isfrequent
1

Model

viewdensity
-10
boundingsphere
5.760005474
geometrysphere
5.100948811
sbsource
ShadowVolume
shadowoffset
—
minshadow
3

Mass

mass
300
massreciprocal
0.003333333
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

class
treehard
damage
no

Bounds

bboxminposition
-5.603415489, -1.358818769, -1.70956707
bboxmaxposition
5.603415489, 1.358818769, 1.70956707
bboxminvisual
-5.603415489, -1.358818769, -1.70956707
bboxmaxvisual
5.603415489, 1.358818769, 1.70956707

Centers

boundingcenter
-0.967307329, 0.67667371, 0.229250968
geometrycenter
0.519843578, -0.20751369, -0.268796772
centerofmass
-0.99831146, -0.222809836, -0.187673941
aimingcenter
0.519843578, -0.20751369, -0.268796772

ByteIndices

memory
6
geometry
5
geometryfire
9
geometryview
8
landcontact
7
Level of Detail 10
0.000 6,029 verts 6,730 faces 2 tex
Resolution
0
Vertices
6,029
Faces
6,730
Height
2.7063

Textures

  • dz\plants_bliss\tree\data\d_picea_obovata_stem2a_co.paa
  • dz\plants_bliss\tree\data\d_picea_obovata_stem2b_co.paa

Materials

  • dz\plants_bliss\tree\data\d_picea_obovata_stem2a.rvmat
  • dz\plants_bliss\tree\data\d_picea_obovata_stem2b.rvmat
1.000 3,286 verts 3,527 faces 2 tex
Resolution
1
Vertices
3,286
Faces
3,527
Height
2.6977

Textures

  • dz\plants_bliss\tree\data\d_picea_obovata_stem2a_co.paa
  • dz\plants_bliss\tree\data\d_picea_obovata_stem2b_co.paa

Materials

  • dz\plants_bliss\tree\data\d_picea_obovata_stem2a.rvmat
  • dz\plants_bliss\tree\data\d_picea_obovata_stem2b.rvmat
2.000 1,594 verts 1,408 faces 2 tex
Resolution
2
Vertices
1,594
Faces
1,408
Height
2.6922

Textures

  • dz\plants_bliss\tree\data\d_picea_obovata_stem2a_co.paa
  • dz\plants_bliss\tree\data\d_picea_obovata_stem2b_co.paa

Materials

  • dz\plants_bliss\tree\data\d_picea_obovata_stem2a.rvmat
  • dz\plants_bliss\tree\data\d_picea_obovata_stem2b.rvmat
3.000 779 verts 619 faces 2 tex
Resolution
3
Vertices
779
Faces
619
Height
2.6442

Textures

  • dz\plants_bliss\tree\data\d_picea_obovata_stem2a_co.paa
  • dz\plants_bliss\tree\data\d_picea_obovata_stem2b_co.paa

Materials

  • dz\plants_bliss\tree\data\d_picea_obovata_stem2a.rvmat
  • dz\plants_bliss\tree\data\d_picea_obovata_stem2b.rvmat
4.000 151 verts 69 faces 1 tex
Resolution
4
Vertices
151
Faces
69
Height
2.6160

Textures

  • dz\plants_bliss\tree\data\d_picea_obovata_stem2b_co.paa

Materials

  • dz\plants_bliss\tree\data\d_picea_obovata_stem2b.rvmat
Geometry 96 verts 110 faces 0 tex
Resolution
9999999827968
Vertices
96
Faces
110
Height
1.5404

Named selections (10)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10

Named properties (11)

Name Value
canocclude 0
dammage no
map hide
class treehard
shadow hybrid
sbsource explicit
prefershadowvolume 0
frequent 1
style plant
placement slopelandcontact
drawimportance 0.1
Memory 2 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
2
Faces
0
Height
0.0377

Other named selections (2)

LandContact 3 verts 0 faces 0 tex
Resolution
1.9999999739822E+15
Vertices
3
Faces
0
Height
0.0001
View Geometry 40 verts 68 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
40
Faces
68
Height
1.5404

Named selections (3)

  • component01
  • component02
  • component03

Materials

  • dz\data\data\penetration\wood.rvmat

Named properties (1)

Name Value
placement slopelandcontact
Fire Geometry 539 verts 830 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
539
Faces
830
Height
2.0831

Named selections (62)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
  • component19
  • component20
  • component21
  • component22
  • component23
  • component24
  • component25
  • component26
  • component27
  • component28
  • component29
  • component30
  • component31
  • component32
  • component33
  • component34
  • component35
  • component36
  • component37
  • component38
  • component39
  • component40
  • component41
  • component42
  • component43
  • component44
  • component45
  • component46
  • component47
  • component48
  • component49
  • component50
  • component51
  • component52
  • component53
  • component54
  • component55
  • component56
  • component57
  • component58
  • component59
  • component60
  • component61
  • component62

Materials

  • dz\data\data\penetration\wood.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class d_piceaabies_fallene: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · d_piceaabies_fallene 0

No Sections in model.cfg.

Textures 2
  • dz\plants_bliss\tree\data\d_picea_obovata_stem2a_co.paa
  • dz\plants_bliss\tree\data\d_picea_obovata_stem2b_co.paa
Materials 3
  • dz\data\data\penetration\wood.rvmat
  • dz\plants_bliss\tree\data\d_picea_obovata_stem2a.rvmat
  • dz\plants_bliss\tree\data\d_picea_obovata_stem2b.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\plants_bliss\tree\d_piceaabies_fallene.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\plants_bliss\Tree\d_piceaabies_fallene.p3d — use the copy button in the page header to paste it elsewhere.