Overview
Turntable preview of snow_stone2.p3d
Experimental preview — Resolution0.000 · 1,277 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
8
Vertices
4,347
Faces
7,748
Textures
2
Materials
2
Size (X × Y × Z)
3.758 × 2.698 × 3.738 m

ODOL v54 · 183,445 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 37

Size

size_x
3.758 m
size_y
2.698 m
size_z
3.738 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
2.25327158
geometrysphere
2.959126711
sbsource
Visual
shadowoffset
—
minshadow
2

Mass

mass
10000
massreciprocal
0.0001
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-1.879183531, -1.348846078, -1.869249582
bboxmaxposition
1.879183531, 1.348846078, 1.869249582
bboxminvisual
-1.879183531, -1.348846078, -1.869249582
bboxmaxvisual
1.879183531, 1.348846078, 1.869249582

Centers

boundingcenter
0.395909786, 0.171764016, 0.058780551
geometrycenter
0.000000119, -0.000000238, -0.000040889
centerofmass
-0.099644043, 0.056903668, -0.010971059
aimingcenter
0.000000119, -0.000000238, -0.000040889

ByteIndices

geometry
5
geometryfire
7
geometryview
5
roadway
6
Level of Detail 8
0.000 1,277 verts 2,276 faces 1 tex
Resolution
0
Vertices
1,277
Faces
2,276
Height
2.6977

Named selections (1)

  • sharpstone_02

Textures

  • dz\rocks\data\stone\stone_generic_co.paa

Materials

  • dz\rocks\snow_rocks\data\stone2\stone2.rvmat
1.000 646 verts 1,158 faces 1 tex
Resolution
1
Vertices
646
Faces
1,158
Height
2.6977

Named selections (1)

  • sharpstone_02

Textures

  • dz\rocks\data\stone\stone_generic_co.paa

Materials

  • dz\rocks\snow_rocks\data\stone2\stone2.rvmat
2.000 329 verts 575 faces 1 tex
Resolution
2
Vertices
329
Faces
575
Height
2.6977

Named selections (1)

  • sharpstone_02

Textures

  • dz\rocks\data\stone\stone_generic_co.paa

Materials

  • dz\rocks\snow_rocks\data\stone2\stone2.rvmat
3.000 187 verts 318 faces 1 tex
Resolution
3
Vertices
187
Faces
318
Height
2.6977

Named selections (1)

  • sharpstone_02

Textures

  • dz\rocks\data\stone\stone_generic_co.paa

Materials

  • dz\rocks\snow_rocks\data\stone2\stone2.rvmat
4.000 71 verts 113 faces 1 tex
Resolution
4
Vertices
71
Faces
113
Height
2.6379

Named selections (1)

  • sharpstone_02

Textures

  • dz\rocks\data\stone\stone_generic_co.paa

Materials

  • dz\rocks\snow_rocks\data\stone2\stone2.rvmat
Geometry 100 verts 168 faces 0 tex
Resolution
9999999827968
Vertices
100
Faces
168
Height
2.6842

Named selections (1)

  • component01

Named properties (1)

Name Value
rock 1
Roadway 174 verts 318 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
174
Faces
318
Height
2.6977

Named selections (1)

  • sharpstone_02

Textures

  • dz\surfaces_sakhal\data\terrain\sakhal_snow_ca.paa
Fire Geometry 1,563 verts 2,822 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
1,563
Faces
2,822
Height
2.6977

Named selections (76)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
  • component19
  • component20
  • component21
  • component22
  • component23
  • component24
  • component25
  • component26
  • component27
  • component28
  • component29
  • component30
  • component31
  • component32
  • component33
  • component34
  • component35
  • component36
  • component37
  • component38
  • component39
  • component40
  • component41
  • component42
  • component43
  • component44
  • component45
  • component46
  • component47
  • component48
  • component49
  • component50
  • component51
  • component52
  • component53
  • component54
  • component55
  • component56
  • component57
  • component58
  • component59
  • component60
  • component61
  • component62
  • component63
  • component64
  • component65
  • component66
  • component67
  • component68
  • component69
  • component70
  • component71
  • component72
  • component73
  • component74
  • component75
  • component76

Materials

  • dz\data\data\penetration\granite.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class snow_stone2: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · snow_stone2 0

No Sections in model.cfg.

Textures 2
  • dz\rocks\data\stone\stone_generic_co.paa
  • dz\surfaces_sakhal\data\terrain\sakhal_snow_ca.paa
Materials 2
  • dz\data\data\penetration\granite.rvmat
  • dz\rocks\snow_rocks\data\stone2\stone2.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\rocks\snow_rocks\snow_stone2.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\rocks\snow_rocks\snow_stone2.p3d — use the copy button in the page header to paste it elsewhere.