Overview
Turntable preview of stone4.p3d
Experimental preview — Resolution0.000 · 543 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
8
Vertices
4,295
Faces
3,841
Textures
2
Materials
2
Size (X × Y × Z)
3.896 × 1.660 × 3.395 m

ODOL v54 · 125,520 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 37

Size

size_x
3.896 m
size_y
1.660 m
size_z
3.395 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
2.253676176
geometrysphere
2.714135885
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
1000.000183105
massreciprocal
0.001
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-1.948160172, -0.83021605, -1.697633862
bboxmaxposition
1.948160172, 0.83021605, 1.697633862
bboxminvisual
-1.948160172, -0.83021605, -1.697633862
bboxmaxvisual
1.948160172, 0.83021605, 1.697633862

Centers

boundingcenter
0, 0, -0.010010719
geometrycenter
0, 0, 0.000000715
centerofmass
-0.001437219, -0.091303475, 0.13662681
aimingcenter
0, 0, 0.000000715

ByteIndices

geometry
5
geometryfire
7
geometryview
5
roadway
6
Level of Detail 8
0.000 543 verts 898 faces 1 tex
Resolution
0
Vertices
543
Faces
898
Height
1.6604

Named selections (1)

  • small_stone_01_f

Textures

  • dz\rocks\data\stone\stone_generic_co.paa

Materials

  • dz\rocks\data\stone4\stone4.rvmat
1.000 1,418 verts 466 faces 1 tex
Resolution
1
Vertices
1,418
Faces
466
Height
1.6604

Named selections (1)

  • small_stone_01_f

Textures

  • dz\rocks\data\stone\stone_generic_co.paa

Materials

  • dz\rocks\data\stone4\stone4.rvmat
2.000 700 verts 229 faces 1 tex
Resolution
2
Vertices
700
Faces
229
Height
1.6489

Named selections (1)

  • small_stone_01_f

Textures

  • dz\rocks\data\stone\stone_generic_co.paa

Materials

  • dz\rocks\data\stone4\stone4.rvmat
3.000 388 verts 127 faces 1 tex
Resolution
3
Vertices
388
Faces
127
Height
1.6489

Named selections (1)

  • small_stone_01_f

Textures

  • dz\rocks\data\stone\stone_generic_co.paa

Materials

  • dz\rocks\data\stone4\stone4.rvmat
4.000 98 verts 32 faces 1 tex
Resolution
4
Vertices
98
Faces
32
Height
1.5228

Named selections (1)

  • small_stone_01_f

Textures

  • dz\rocks\data\stone\stone_generic_co.paa

Materials

  • dz\rocks\data\stone4\stone4.rvmat
Geometry 322 verts 624 faces 0 tex
Resolution
9999999827968
Vertices
322
Faces
624
Height
1.6604

Named selections (5)

  • component01
  • component02
  • component03
  • component04
  • component05

Named properties (1)

Name Value
rock 1
Roadway 69 verts 127 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
69
Faces
127
Height
1.6489

Textures

  • dz\surfaces\data\roadway\stone_ext.paa
Fire Geometry 757 verts 1,338 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
757
Faces
1,338
Height
1.6604

Named selections (44)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
  • component19
  • component20
  • component21
  • component22
  • component23
  • component24
  • component25
  • component26
  • component27
  • component28
  • component29
  • component30
  • component31
  • component32
  • component33
  • component34
  • component35
  • component36
  • component37
  • component38
  • component39
  • component40
  • component41
  • component42
  • component43
  • component44

Materials

  • dz\data\data\penetration\granite.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class stone4: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · stone4 0

No Sections in model.cfg.

Textures 2
  • dz\rocks\data\stone\stone_generic_co.paa
  • dz\surfaces\data\roadway\stone_ext.paa
Materials 2
  • dz\data\data\penetration\granite.rvmat
  • dz\rocks\data\stone4\stone4.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\rocks\stone4.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\rocks\stone4.p3d — use the copy button in the page header to paste it elsewhere.