Overview
sarcophagus.p3d
Preview courtesy of Sam's Object Finder
LODs
4
Vertices
452
Faces
242
Textures
1
Materials
2
Size (X × Y × Z)
4.036 × 1.615 × 1.900 m

ODOL v54 · 13,128 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 37

Size

size_x
4.036 m
size_y
1.615 m
size_z
1.900 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
2.370648861
geometrysphere
2.343485117
sbsource
Visual
shadowoffset
minshadow
0

Mass

mass
500
massreciprocal
0.002
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-2.017950535, -0.807280362, -0.950005293
bboxmaxposition
2.017950535, 0.807280302, 0.950005293
bboxminvisual
-2.017950535, -0.807280362, -0.950005293
bboxmaxvisual
2.017950535, 0.807280302, 0.950005293

Centers

boundingcenter
0.021685004, 0.763211727, 0.045479059
geometrycenter
0, -0.080894083, -0.002109051
centerofmass
0, -0.080894068, -0.002109039
aimingcenter
0, -0.080894083, -0.002109051

ByteIndices

geometry
2
geometryfire
3
geometryview
2
Level of Detail 4
1.000 256 verts 126 faces 1 tex
Resolution
1
Vertices
256
Faces
126
Height
1.6093

Textures

  • dz\structures\furniture\cases\sarcophagus\data\sarcophagus_co.paa

Materials

  • dz\structures\furniture\cases\sarcophagus\data\sarcophagus.rvmat
2.000 132 verts 66 faces 1 tex
Resolution
2
Vertices
132
Faces
66
Height
1.6093

Textures

  • dz\structures\furniture\cases\sarcophagus\data\sarcophagus_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
1.4528

Named selections (1)

  • component01

Named properties (1)

Name Value
damage no
Fire Geometry 56 verts 44 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
56
Faces
44
Height
1.6093

Named selections (6)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class sarcophagus: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · sarcophagus 0

No Sections in model.cfg.

Textures 1
  • dz\structures\furniture\cases\sarcophagus\data\sarcophagus_co.paa
Materials 2
  • dz\data\data\default.rvmat
  • dz\structures\furniture\cases\sarcophagus\data\sarcophagus.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\furniture\cases\sarcophagus\sarcophagus.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\furniture\Cases\sarcophagus\sarcophagus.p3d — use the copy button in the page header to paste it elsewhere.