Overview
class_case_a_open.p3d
Preview courtesy of Sam's Object Finder
LODs
6
Vertices
348
Faces
204
Textures
1
Materials
3
Size (X × Y × Z)
0.923 × 1.180 × 0.936 m

ODOL v54 · 14,627 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 36

Size

size_x
0.923 m
size_y
1.180 m
size_z
0.936 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.365649462
geometrysphere
0.88162303
sbsource
Visual
shadowoffset
minshadow
0

Mass

mass
20
massreciprocal
0.050000001
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.458747894, -0.011000002, -0.575500071
bboxmaxposition
0.464749426, 1.169100165, 0.360000134
bboxminvisual
-0.458747894, -0.011000002, -0.575500071
bboxmaxvisual
0.464749426, 1.169100165, 0.360000134

Centers

boundingcenter
0, 0, 0
geometrycenter
0, 0.579100192, -0.107749969
centerofmass
-0.0125, 0.579100251, 0.003500032
aimingcenter
0, 0.579100192, -0.107749969

ByteIndices

geometry
3
geometryfire
5
geometryview
4
Level of Detail 6
1.000 132 verts 38 faces 1 tex
Resolution
1
Vertices
132
Faces
38
Height
1.1691

Textures

  • dz\structures\furniture\school_equipment\data\school_case_a_co.paa

Materials

  • dz\structures\furniture\school_equipment\data\class_case_a.rvmat
2.000 52 verts 13 faces 1 tex
Resolution
2
Vertices
52
Faces
13
Height
1.1801

Textures

  • dz\structures\furniture\school_equipment\data\school_case_a_co.paa

Materials

  • dz\structures\furniture\school_equipment\data\class_case_a.rvmat
3.000 36 verts 9 faces 1 tex
Resolution
3
Vertices
36
Faces
9
Height
1.1801

Textures

  • dz\structures\furniture\school_equipment\data\school_case_a_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
1.1800

Named selections (1)

  • component01

Named properties (2)

Name Value
autocenter 0
drawimportance 0.01
View Geometry 56 verts 42 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
56
Faces
42
Height
1.1800

Named selections (7)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
Fire Geometry 64 verts 96 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
64
Faces
96
Height
1.1800

Named selections (8)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08

Materials

  • dz\data\data\penetration\wood_desk.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class class_case_a_open: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · class_case_a_open 0

No Sections in model.cfg.

Textures 1
  • dz\structures\furniture\school_equipment\data\school_case_a_co.paa
Materials 3
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\wood_desk.rvmat
  • dz\structures\furniture\school_equipment\data\class_case_a.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\furniture\school_equipment\class_case_a_open.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\furniture\School_equipment\class_case_a_open.p3d — use the copy button in the page header to paste it elsewhere.