Overview
lobby_table.p3d
Preview courtesy of Sam's Object Finder
LODs
6
Vertices
456
Faces
260
Textures
1
Materials
4
Size (X × Y × Z)
1.500 × 0.493 × 0.700 m

ODOL v54 · 16,513 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 37

Size

size_x
1.500 m
size_y
0.493 m
size_z
0.700 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.961494207
geometrysphere
0.861693799
sbsource
Visual
shadowoffset
minshadow
6

Mass

mass
35
massreciprocal
0.028571429
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.749915004, -0.000000031, -0.350080013
bboxmaxposition
0.750085056, 0.492680013, 0.349920034
bboxminvisual
-0.749915004, -0.000000031, -0.350080013
bboxmaxvisual
0.750085056, 0.492680013, 0.349920034

Centers

boundingcenter
0, 0, 0
geometrycenter
0.000085026, 0.239825502, -0.000079989
centerofmass
-0.000003767, 0.242929623, -0.001407203
aimingcenter
0.000085026, 0.239825502, -0.000079989

ByteIndices

geometry
2
geometryfire
5
geometryview
4
roadway
3
Level of Detail 6
1.000 216 verts 108 faces 1 tex
Resolution
1
Vertices
216
Faces
108
Height
0.4797

Named selections (9)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09

Textures

  • dz\structures\furniture\tables\lobby_table\data\lobby_table_co.paa

Materials

  • dz\structures\furniture\tables\lobby_table\data\lobby_table.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 108 verts 54 faces 1 tex
Resolution
2
Vertices
108
Faces
54
Height
0.4555

Named selections (11)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11

Textures

  • dz\structures\furniture\tables\lobby_table\data\lobby_table_co.paa

Materials

  • dz\data\data\default.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 40 verts 30 faces 0 tex
Resolution
9999999827968
Vertices
40
Faces
30
Height
0.4797

Named selections (5)

  • component01
  • component02
  • component03
  • component04
  • component05

Named properties (2)

Name Value
autocenter 0
drawimportance 0.025
Roadway 4 verts 2 faces 0 tex
Resolution
3.0000000280822E+15
Vertices
4
Faces
2
View Geometry 40 verts 30 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
40
Faces
30
Height
0.4777

Named selections (5)

  • component01
  • component02
  • component03
  • component04
  • component05

Materials

  • dz\data\data\penetration\wood_desk.rvmat
Fire Geometry 48 verts 36 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
48
Faces
36
Height
0.4797

Named selections (6)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06

Materials

  • dz\data\data\penetration\wood.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class lobby_table: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · lobby_table 0

No Sections in model.cfg.

Textures 1
  • dz\structures\furniture\tables\lobby_table\data\lobby_table_co.paa
Materials 4
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\wood.rvmat
  • dz\data\data\penetration\wood_desk.rvmat
  • dz\structures\furniture\tables\lobby_table\data\lobby_table.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\furniture\tables\lobby_table\lobby_table.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\furniture\Tables\lobby_table\lobby_table.p3d — use the copy button in the page header to paste it elsewhere.