Overview
table_drawer.p3d
Preview courtesy of Sam's Object Finder
LODs
6
Vertices
790
Faces
286
Textures
1
Materials
2
Size (X × Y × Z)
0.725 × 0.687 × 0.788 m

ODOL v54 · 21,181 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 36

Size

size_x
0.725 m
size_y
0.687 m
size_z
0.788 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.870483279
geometrysphere
0.63582325
sbsource
Visual
shadowoffset
minshadow
0

Mass

mass
49.999984741
massreciprocal
0.020000007
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.362462223, 0, -0.39392066
bboxmaxposition
0.362462252, 0.686660051, 0.393921018
bboxminvisual
-0.362462223, 0, -0.39392066
bboxmaxvisual
0.362462252, 0.686660051, 0.393921018

Centers

boundingcenter
0, 0, 0
geometrycenter
0, 0.343329996, 0.00019899
centerofmass
0.000395643, 0.464997232, 0.010446156
aimingcenter
0, 0.343329996, 0.00019899

ByteIndices

geometry
3
geometryfire
5
geometryview
4
Level of Detail 6
1.000 324 verts 90 faces 1 tex
Resolution
1
Vertices
324
Faces
90
Height
0.6867

Named selections (5)

  • component01
  • component02
  • component03
  • component04
  • component05

Textures

  • dz\structures\furniture\tables\table_drawer\data\table_drawer_co.paa

Materials

  • dz\structures\furniture\tables\table_drawer\data\table_drawer.rvmat
2.000 190 verts 50 faces 1 tex
Resolution
2
Vertices
190
Faces
50
Height
0.6867

Textures

  • dz\structures\furniture\tables\table_drawer\data\table_drawer_co.paa

Materials

  • dz\structures\furniture\tables\table_drawer\data\table_drawer.rvmat
3.000 124 verts 32 faces 1 tex
Resolution
3
Vertices
124
Faces
32
Height
0.6867

Textures

  • dz\structures\furniture\tables\table_drawer\data\table_drawer_co.paa

Materials

  • dz\structures\furniture\tables\table_drawer\data\table_drawer.rvmat
Geometry 56 verts 42 faces 0 tex
Resolution
9999999827968
Vertices
56
Faces
42
Height
0.6867

Named selections (7)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07

Named properties (1)

Name Value
autocenter 0
View Geometry 40 verts 30 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
40
Faces
30
Height
0.6867

Named selections (5)

  • component01
  • component02
  • component03
  • component04
  • component05
Fire Geometry 56 verts 42 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
56
Faces
42
Height
0.6867

Named selections (7)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07

Materials

  • dz\data\data\penetration\wood.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class table_drawer: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · table_drawer 0

No Sections in model.cfg.

Textures 1
  • dz\structures\furniture\tables\table_drawer\data\table_drawer_co.paa
Materials 2
  • dz\data\data\penetration\wood.rvmat
  • dz\structures\furniture\tables\table_drawer\data\table_drawer.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\furniture\tables\table_drawer\table_drawer.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\furniture\Tables\table_drawer\table_drawer.p3d — use the copy button in the page header to paste it elsewhere.