Overview
canister_dz.p3d
Preview courtesy of Sam's Object Finder
LODs
6
Vertices
263
Faces
330
Textures
1
Materials
2
Size (X × Y × Z)
0.464 × 0.737 × 0.431 m

ODOL v54 · 14,246 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 36

Size

size_x
0.464 m
size_y
0.737 m
size_z
0.431 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.475359887
geometrysphere
0.443171322
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
50
massreciprocal
0.02
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.232037097, -0.368417323, -0.21565643
bboxmaxposition
0.232037097, 0.368417352, 0.21565643
bboxminvisual
-0.232037097, -0.368417323, -0.21565643
bboxmaxvisual
0.232037097, 0.368417352, 0.21565643

Centers

boundingcenter
-0.000000097, 0.364347726, -0.000406422
geometrycenter
-0.000398844, -0.039478347, 0.000922441
centerofmass
-0.000398836, -0.039478343, 0.000922441
aimingcenter
-0.000398844, -0.039478347, 0.000922441

ByteIndices

geometry
3
geometryfire
5
geometryview
4
Level of Detail 6
1.000 128 verts 168 faces 1 tex
Resolution
1
Vertices
128
Faces
168
Height
0.7314

Textures

  • dz\structures\furniture\various\data\canister_dz_co.paa

Materials

  • dz\data\data\default.rvmat
2.000 44 verts 36 faces 1 tex
Resolution
2
Vertices
44
Faces
36
Height
0.7314

Textures

  • dz\structures\furniture\various\data\canister_dz_co.paa

Materials

  • dz\data\data\default.rvmat
3.000 20 verts 12 faces 1 tex
Resolution
3
Vertices
20
Faces
12
Height
0.6652

Textures

  • dz\structures\furniture\various\data\canister_dz_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.6579

Named selections (1)

  • component01

Named properties (1)

Name Value
autocenter 0
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.6579

Named selections (1)

  • component01
Fire Geometry 55 verts 102 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
55
Faces
102
Height
0.7314

Named selections (2)

  • component01
  • component02

Materials

  • dz\data\data\penetration\plastic_material.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class canister_DZ: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · canister_DZ 0

No Sections in model.cfg.

Textures 1
  • dz\structures\furniture\various\data\canister_dz_co.paa
Materials 2
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\plastic_material.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\furniture\various\canister_dz.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\furniture\Various\canister_DZ.p3d — use the copy button in the page header to paste it elsewhere.