Overview
vise.p3d
Preview courtesy of Sam's Object Finder
LODs
6
Vertices
2,925
Faces
2,517
Textures
1
Materials
2
Size (X × Y × Z)
0.390 × 0.335 × 0.211 m

ODOL v54 · 81,986 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 36

Size

size_x
0.390 m
size_y
0.335 m
size_z
0.211 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.25145039
geometrysphere
0
sbsource
Visual
shadowoffset
—
minshadow
2

Mass

mass
0
massreciprocal
10000000000
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.194797516, -0.1675805, -0.105303004
bboxmaxposition
0.194797516, 0.1675805, 0.105303004
bboxminvisual
-0.194797516, -0.1675805, -0.105303004
bboxmaxvisual
0.194797516, 0.1675805, 0.105303004

Centers

boundingcenter
-0.01323951, 0.037141502, 0
geometrycenter
0.01323951, -0.037141502, 0
centerofmass
0, 0, 0
aimingcenter
0.01323951, -0.037141502, 0

ByteIndices

geometry
4
geometryfire
5
geometryview
5
Level of Detail 6
1.000 1,304 verts 1,266 faces 1 tex
Resolution
1
Vertices
1,304
Faces
1,266
Height
0.3342

Textures

  • dz\structures\furniture\various\data\vise_co.paa

Materials

  • dz\structures\furniture\various\data\vise.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 808 verts 646 faces 1 tex
Resolution
2
Vertices
808
Faces
646
Height
0.3342

Textures

  • dz\structures\furniture\various\data\vise_co.paa

Materials

  • dz\structures\furniture\various\data\vise.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 489 verts 326 faces 1 tex
Resolution
3
Vertices
489
Faces
326
Height
0.3342

Textures

  • dz\structures\furniture\various\data\vise_co.paa

Materials

  • dz\structures\furniture\various\data\vise.rvmat

Named properties (1)

Name Value
lodnoshadow 0
4.000 259 verts 165 faces 1 tex
Resolution
4
Vertices
259
Faces
165
Height
0.3342

Textures

  • dz\structures\furniture\various\data\vise_co.paa

Materials

  • dz\structures\furniture\various\data\vise.rvmat

Named properties (1)

Name Value
lodnoshadow 0
Geometry 0 verts 0 faces 0 tex
Resolution
9999999827968
Vertices
0
Faces
0
View Geometry 65 verts 114 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
65
Faces
114
Height
0.2047

Named selections (4)

  • component01
  • component02
  • component03
  • component04

Materials

  • dz\data\data\penetration\iron.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Vise: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Vise 0

No Sections in model.cfg.

Textures 1
  • dz\structures\furniture\various\data\vise_co.paa
Materials 2
  • dz\data\data\penetration\iron.rvmat
  • dz\structures\furniture\various\data\vise.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\furniture\various\vise.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\furniture\Various\Vise.p3d — use the copy button in the page header to paste it elsewhere.